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FarmD v1.2.3 (changelog)

Handful of bugfixes and minor features to wrap up v1.2.x.

[desktop/vr]
ADDED
- Restored support for belly and throat bulges.
- Added a Refresh button in the Character Menu for hot-reloading species files while the game is running, so you can test changes made in the importer more easily.

CHANGED
- Adjusted some finger constraints and colliders for more natural movement on fingertip collisions.

FIXED
- Fixed some animation issues in the throat swabbing position.
- Fixed a bug where changing save files was not unloading the character species from the previous save, which could result in characters having two bodies at the same time.
- Fixed some collision issues when penetrating character's holes with hands or dildos.
- Fixed an error when loading a save file where your partner didn't have any chest items equipped.
- Fixed a bug where fast-travelling during penetration would cause animation issues.
- Fixed some minor issues with drake's lips flopping around sometimes.
- Fixed some minor physics issues with your partner's ears, particularly when running.
- Fixed an issue where some built-in colorset names were slightly different than before, causing them to not be found when selecting a character from a previously made save file.
- Fixed issues with distant tree billboards not rendering their trunks correctly.
- Fixed a handful of warnings that were appearing in the logs.

[vr]
CHANGED
- The menu tablet no longer attaches to your character and floats around - it just stays in midair where it is spawned, similar to the previous behaviour that would happen if you grabbed it and then released it in the air.
- Updated the handling for lining the player's hips up with the partner's hole when hip tracking is not in use.
- The "Hip Thrust" player action now only has an effect when your hips are lined up with your partner's hole.
- Reworked some handling for hip and foot trackers to give more consistent results across different species. Your full-body tracker orientations will need to be re-calibrated if you had previously set them.

FIXED
- Fixed some collision issues between the player's head and partner's cock.
- Fixed some issues with your partner's cock when unsheathing / resheathing.
- Fixed some issues with the player's knees bending oddly in some scenarios, like in a sitting pose.

[importer]
ADDED
- Added support for specifying that a character's mesh should use the softbody system for belly bulges - you can make a grayscale heatmap to indicate the amount of influence, and set it in the CharacterMaterials component on the main character importer object.
- Added a "Populate Fields From Avatar" button to the Limb Setup module to automatically populate many of the limb fields from the Unity Avatar system.

CHANGED
- Pulled the "Set Project Physics Layers" button out of the CharacterImporter component into its own window, since it applies to the whole project and not a particular character. This new window will pop up automatically when the package is installed to a new project.

FIXED
- Fixed a warning that was generated in the editor after selecting a character's output directory.

Note: The Unity version used to build the game and importer is now 2021.3.7f1. This is the version you should use when building character packages in the importer for best results.


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