XaiJu
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FarmD V0.6-alpha1-hotfix2

[vr]
CHANGED
- Changed how full-body trackers are handled. The game should now be able to detect all trackers, even if you don't have them assigned to a specific limb in SteamVR, and you can assign them to any of the tracker slots. (Anyone who had previously set up full-body tracking will need to do calibration again with this new system). This technically also means you can use one of your controllers as a waist tracker, though this isn't fully supported yet since I don't have any handling for controlling the hand that's being used, so your character would just be constantly holding their hand to their hip. I'm planning to look into better support for this in alpha2.
- Changed the handling for the mirrors in the game, to use a simpler method that should have much better performance. The character menu mirror is also changed to be a floating surface that follows you, rather than a static prop leaning against the wall, so you don't have to walk back over there to look at yourself.
- Dragging a slider or scrollbar will now lock the slider to your cursor until you release the trigger, so it should be easier to drag them without needing to follow the slider's boundaries exactly.
- Lowered drake's ass slightly when he's in the "bent over" pose, so it should be easier to fuck him now without standing on tiptoes.
- Lowered the max size of the player's knot when swollen, and adjusted some of drake's ass colliders, so it should be easier to knot his ass even if you've got a magnum dong.
- Scaled the scroll speed when using the stick/touchpad in scrollable areas, so it's more reasonable in long lists like the credits section.
- Tweaked the lighting setup so the scenery looks a little nicer now.
- This was actually something that happened as part of the performances fixes in the alpha1-hotfix, but drake no longer gains Anticipation when you touch anywhere on his body - only if you touch his genitals or head. One of the things causing slowdowns was listening for these touch events on all the colliders on his body.
FIXED
- Refactored some things with the character menu and fixed a memory leak issue with the colorset edit mode.
- The "Walking Direction: Waist" option should now correctly orient itself based on your character's waist rather than the physical tracker.
- Fixed an issue where dropdowns were sometimes not initializing correctly, making it impossible to select items.
- Fixed a bug where some character menu elements were sometimes clickable when on other screens.
- Fixed a bug where going to the VR Calibration room while the "Hip Thrust" action was selected would cause it not to work when returning to the game.

Download:
https://www.dropbox.com/s/c6mi0sq92biws6y/FarmD-0-6-alpha1-hotfix2.zip?dl=0


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