Traegia Beta v1.1
Added 2022-12-03 13:24:32 +0000 UTCHaven't had a chance to test it yet, but I have changed up the legs a bit so digitigrade legs should work a bit better now. I will look into also having a more traditional locked-ankle setup as well.
I'm not sure why Unity isn't showing blendshapes, there's not really any reason as to why this would be happening, and it's quite annoying. Unfortunately I lost one of the body mods while updating the mesh, but that's a relatively easy fix (just do it again).
Eyes don't blink yet, but they do have a little bit of weight to them now so the eyelids should move around while you're looking. Still got the jaw flap happening, visemes won't be happening until I figure out what is making Unity not want to cooperate.
The UV Map has changed, so you may need to remake your custom textures if you've done any. I had to redo part of the mesh around the ankle to account for the change in proportions for the legs in general, so unfortunately a sacrifice had to be made. I may optimize the UV layout further in a future build, but I'll be sure to let people know in advance on my Discord server when that happens.