XaiJu
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FoE 0.5.4

Hey, Alder here!

I wanted to push more content into 0.5.4, but there have been some rather big bugfixes that have accumulated over the past two weeks, so I feel it’s better to do a smaller release now rather than wait until after more has been written/edited/coded. What we get is one rather big and complex scene with a ton of variations. So far the new parser method has definitely sped up my workflow, especially since it catches so many bugs before they even have time to manifest.

On the backend side, I’ve experimented with setting up automated testing, which should also improve the overall quality and stability of the game as I implement more tests.

Since it's so close to the last one, this release isn't monetized, count it as accumulating toward the next one. If I can maintain my current pace for a while, I'll probably switch back to monthly instead of per-release. I'm considering putting up a patreon-only poll in the near future to vote on what content to work on, so keep an eye out for that.

Without further ado, the changelog:

Version 0.5.4

Adding 5k words of new content:

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