As a followup to last post, I present Restless Housewives; a woefully unfinished lighthearted little lifesim set in a technologically modern setting (but with animal people), with some heavy nods towards Fall of Eden.
Don't expect too much content; there isn't much to do outside of the introduction, don't expect any unique events past the first week or so. There are no images except for the character portraits. Hopefully it will entertain someone for half an hour or so.
It's been ...
2020-06-17 17:48:01 +0000 UTC
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Hey, I haven't posted in a long while now, but concerned comments from various sources tell me I probably should. I got sick for a longer period of time around February, and after that I lost steam for developing. Several intense periods at IRL work (one of which I'm in currently) and the entire Corona mess further complicated things. Me and my loved ones (some of who are in the risk group) are fine so far.
Long and short of it is that I haven't gotten enough work in to warrant an updat...
2020-06-17 07:28:32 +0000 UTC
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Hi, Alder here!
Here comes a new update to Fall of Eden, expanding on the farm and adding the shy equine farmhand, Adrian.
I held a content poll with my Patreon supporters before christmas, deciding on the next area of work. The Burrows eked out a very narrow victory against the farm, but this will come with a slight caveat: Because so much of the content added lately is gated behind the E+ event in the farm, I figure I will at least write and code that before moving onto bunnies ...
2020-01-18 15:18:02 +0000 UTC
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It's been a few months now since I announced the return of Fall of Eden. Since then I've churned out a few updates, and I feel the game has mostly stabilized after the initial buggy phase following the major refactoring work at the start of 0.5. We've seen new scenes added to the Farm focused on Gwendy's dominant side, as well as a slew of Quality of Life updates.
I'd like to thank everyone who stuck around since development went on Hiatus in 2015, and welcome the new patrons that have ...
2019-12-21 17:37:22 +0000 UTC
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Hey, Alder here!
Another bi-weekly (ish) update of Fall of Eden, continuing to expand on Gwendy’s content. There’s currently a poll going on the Patreon page on what I will work on next (2020). Currently, it’s looking to be more farm content. If you are a backer and haven’t cast your vote yet, make sure to do so!
Here comes the changelog:
Version 0.5.5
2019-12-06 19:09:13 +0000 UTC
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Hi all! As hinted earlier, I'm putting up a content poll for patrons on what to prioritize next. Keep in mind that all of this refers to work I will start on the next dev cycle, I will keep working on current Farm content until the winter holidays.
In case you are not sure what each option entails, here's a short rundown:
Gwendy’s Farm
There are plans for the denizens of the farm, big plans that change the dynamics between the characters in a major way. ...
2019-11-23 09:30:29 +0000 UTC
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Hey, Alder here!
I wanted to push more content into 0.5.4, but there have been some rather big bugfixes that have accumulated over the past two weeks, so I feel it’s better to do a smaller release now rather than wait until after more has been written/edited/coded. What we get is one rather big and complex scene with a ton of variations. So far the new parser method has definitely sped up my workflow, especially since it catches so many bugs before they even have time to manifest.
...
2019-11-16 13:33:15 +0000 UTC
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Hi, Alder here in these dark and spooky times, with a new update for Fall of Eden!
This one took me a bit longer than I’d wish for, but there were some important behind the scenes coding that’s going to benefit the game in the long run. I’ll try to get the next one out more expediently, continuing with refamiliarizing myself with the characters and fleshing out placeholder content.
Without further ado, the changelog:
Version 0.5.3
No game update yet, but some details on what I have been working on.
Since the public release of FoE last month, I've been squashing bugs as they are reported. Furthermore, I've made more improvements on the code structure and the systems behind the scenes, the majority of that work going into implementing a new and more powerful parser that should improve productivity and reduce the time from writing content to code.
Finally, I've started writing new content, through progress has...
2019-10-05 07:28:42 +0000 UTC
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Bugfix update after getting a bunch of bug reports.
Version 0.5.2
- Fixed bug in Abilities (would show if you tried to Heal out of combat, and then pressed "Back").
- Fixed bug in default pregnancy trigger handler.
- Fixed Cassidy's shop being broken.
- Added the ability to set cock size on character creation.
- The pregnancy hastening effects of Gestarium are now applied when using Gestarium+ too.
- Fixed a bug in Lagon's ba...
2019-09-11 19:45:03 +0000 UTC
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Thanks to those that have helped me find bugs in the 0.5.0 release. This is a bugfix update solving a few issues in said release. It will also be posted publicly on fenoxo.com.
This week, I've been testing the release, running through the entire game and sussing out bugs and TODOs. While I haven't been able to tick of every single sequence of scenes or side content, I have ran the game from character creation to current end of content.
I've also set up a TODO list for the next maj...
2019-09-07 08:39:31 +0000 UTC
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Here comes the actual 0.5 update!
Changelog:
- Fixed numerous typos.
- Fixed a few Cavalcade parser errors.
- Changed common measurement unit to imperial (inches, feet, yards) for consistency.
- Adjusted a bunch of NPC cock sizes to account for this. Holler if you find discrepancies or size evaluations that doesn't make sense!
- Becoming a herm in the intro now starts you with a seven inch cock (bigger than before).
2019-09-02 18:52:43 +0000 UTC
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Hello, Alder here.
TLDR: While it's been a long time, I've been doing some Quality of Life work on FoE lately that I will release in the near future pending some testing. I will try to produce more content for the game in coming months, but I'm not moving the Patreon back to monthly quite yet.
Where to begin… as I'm posting this both on Patreon and fenoxo.com (where the game has been hosted courtesy of Fen), I figure I'd give a bit of a recap for those who don't...
2019-09-02 18:47:12 +0000 UTC
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Two minor issues fixed, one in regards to lactation not being removable, and one with a crash questioning the lagomorph alpha after winning the encounter. See full changelog for details.
This bugfix release is not monetized.
2018-11-04 08:48:34 +0000 UTC
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Hello all. I had some minor updates that have accumulated over time, and I thought I'd take the opportunity to address my patrons directly while I'm at it.
For years now, FoE has been both a hobby and a passion project for me, though in the later parts of its development, more and more it started to feel like work. This took its toll on me due to having a regular job at the same time (similar in kind if not in content).
Partly because of this, I've lost my drive for the project. The othe...
2018-08-14 09:36:19 +0000 UTC
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An incremental update with a number of alchemy system updates, along with a new system for follower Terry.
See changelog for full details.
2017-02-09 20:21:11 +0000 UTC
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New release. There's some stuff changing under the hood, so be patient with the lack of content for a while. The combat system is getting a revamp and balancing, starting with the status effects system. Try it out.
Barnaby the bartender has been added to Maidens' Bane, check him out for another 10k words or so of content.
See changelog for full details.
2016-03-28 15:46:20 +0000 UTC
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Hey, new release at last. Check out some new combat encounters in the hills/highlands area, or chat with Maria. Elementalist job is now functional.
2016-03-13 13:56:10 +0000 UTC
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New release, mostly containing bugfixes but also a large chunk of content in the form of a revamped defeated Lagon. Things are a bit hectic at work atm, so keeping payment on "per release" for now. I won't make more than one monetized post/month either way.
2016-02-14 16:37:17 +0000 UTC
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At last, an update! New job is taking its toll, but I should be able to go back to at least monthly updates in the near future. I'll likely switch back payment mode to monthly after next update. For goodwill after the long wait, this update isn't monetized.
Mainly filling up on mob scenes atm. Some of the old ones (cats) have gotten new scenes, and there are two new critters running around the "Hills" area, written by The Observer. Enjoy!
2016-01-17 15:17:32 +0000 UTC
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New content update of FoE. A pretty big update for Cass, written by The Observer.
2015-12-20 13:56:31 +0000 UTC
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An accumulated bugfix release of Fall of Eden. Not much new content, though there are some new items to play around with.
This update isn't monetized, I'll hold off on that until I have some real content to show for it.
2015-11-30 17:13:09 +0000 UTC
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Hello, this is Alder, the creator of Fall of Eden. Right now, I'm in the middle of changing my regular job. In addition to some other stuff going on at the same time, I'm not able to keep up the pace of the bi-weekly release schedule. For now, I'm putting the FoE patreon into per-update mode, allowing me some time to breathe.
I can't say exactly when I'll be back on track, but I hope to start pushing updates at the regular rate before year's end. Sorry for the inconvenience.
2015-11-23 19:16:39 +0000 UTC
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New version of Fall of Eden is up! Check the changelog for details.
2015-11-15 13:34:07 +0000 UTC
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Quick bugfix for yesterday's release.
2015-11-01 10:28:17 +0000 UTC
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Happy Halloween! Some new additions to the Halloween event, along with several new scenes for cats and player masturbation (some of it Patreon sponsored content!)
See the changelog for full details.
2015-10-31 13:13:52 +0000 UTC
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New sneaky content update + bugfixing. Check out a new addition to the Halloween event, written by QB/LD. Find Harthon in the Mausoleum.
2015-10-20 16:45:09 +0000 UTC
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New FoE release is up! Pregnancy is a major theme for this one. See the changelog for details.
If you haven't checked it out already, the Halloween content officially triggers today (14th October) and is active for one month. If you'd like to play it at another time, just activate debug mode. Start of the event is in the Nomad camp.
2015-10-14 18:21:35 +0000 UTC
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New Fall of Eden update, featuring some Halloween themed content! It will activate 14 oct - 14 nov, but you can access it early by setting your computer clock; or simply activate debug mode and access it all year round! The event starts by entering the Nomad's camp during waking hours.
Enjoy your pumpkin pie!
2015-09-25 20:40:45 +0000 UTC
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Heya, new FoE release is live. Bugfixes left and right, plus some new Lei content.
Several things:
- I've started work on coding the upcoming Halloween content. Expect something playable next release.
- Me and The Observer are putting together a story compilation doc, intended for writers. Warning, this document is extremely spoiler heavy! If you are interested, check it out 2015-09-13 08:32:34 +0000 UTC
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