XaiJu
DuoDevelopers
DuoDevelopers

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Next features

First, we must say that our priority right now is to finish the content of what we already have in game: The other 3 followers that lack content, text for certain areas, more event in the forest and dreams, among other details. This will be a couple of weeks of work we believe, afterwards, we will be adding more regular content (zones, enemies, items) but also extending the next features, that we hope we can implement in short notice.


Equipment and rank

Now, there are different clothes and accessories already in game. They already provide armour and some of them give you combat bonuses. We need to do a better work explaining that in game, and we will, but this segment is to talk about another characteristic that equipment has not been implemented yet: Rank. 

Each piece of equipment increases or reduces your rank, which will change how certain NPCs react and talk to you. In short, it's how wealthy/elegant/powerful your character looks. Although a very expensive armor is better than the average one, this isn’t by that much. The difference, tho, is that one is more luxurious, better crafted and cool looking! Which means some characters will treat you with more respect, fear, suspicion, just because you can afford these garments, or the other way around: If you are clothed like a commoner, you may be despised by other lords and noblemen and women from the island.

We like this idea because even if you are a lord, you live in a very poor area, and you are the son/daughter of a bastard, so earning the respect of the people will require different means, and being a show off is one of them.

Or maybe you just like to be degraded and humiliated, so using whore clothes, rags, or slave collars will do the trick just fine for people to look down at you in general. 


Tags

We have mentioned it a couple of times already, and these tags are the last options you have when you create your character. Well, in short, they will help you shape the scenes in game a little more, just to cater you your personal taste more.  Although including them in game isn’t that hard, we need to create content for it. We already have in mind where we can add some of this content, but as a plus, we will have monthly polls at Patreon to help us decide some of the content to work on.


Further normal customization

There is some extra customization that we want to add: Both how much cum and breast milk you produce, accessories for the head like antlers or extra-spider eyes, piercings, tattoos, and improve what we already have. Some of the code is already implemented, well, the basics at least, which we can use to build upon.


Special changes for your character

This we haven’t work so much, I have to figure out how it will work more properly, but things like the ability to transform yourself in a goo girl/boy, phantom,the use of tentacles, among other exotic things (like having naga tail instead of legs). This ain’t a priority yet, since there are no enemies that has these characteristics (they are planned for chapter 2 and forward), and we rather finish everything else first. 


Pregnancy

This is, first, for the character. We already have an idea of how to add this for the MC, but we want to also add this option to other NPCs. In DiCK, pregnancy goes fast, in around 10 days, and another 10 for people to grow up into adults, thanks to the plague, although pregnancy is also more rare. 

At first pregnancy won't have much extra content, but we want to make it more significative for the MC, not just a single digit in a page. The result of mating with a monster may not be that relevant, but from NPCs it should. 


City development

In this regard, we also want to make developing your city something interesting. I actually had already coded some upgrades in the game, but I disabled them for now because they costed a lot of money and provided no new scenes or content for now, also because I want to improve their use too. 

So far the idea is that repairing or building a new place will provide with some extra prosperity to the city, which for those who have played should realized by now that’s one of their main sources of income. Yes, I had done an awful job of explaining the mechanics in game, I will fix that ASAP too (in short, each day you get prosperity*3 in gold), but I want to make your choices more meaningful, so instead of being a linear upgrade, you will have to decide between 2 or 3 different kinds of buildings. I.E The old bordello can be transformed again in a whore house, a more sophisticated cabaret, or a dining house for those in need. Each choice will change not just how much money they bring but also how much they help to prevent or corrupt people (although we aim to have a purity and corrupt twist to any option).


Improved combat and followers who fight alongside with you! 

I’m gonna be honest, the combat “just works”, but that ain’t good enough. To me, it doesn’t make sense that the MC has an entire city at its command, and still he just decides to wander alone through forest… And not just a forest, but a forest full of monster-people who are in perpetual matting season. In short, the MC has some bad judgement to do this all by himself, so we plan to let you bring along followers that will help you.

 This is actually already done, since the code is recycled from the NPCs, so expect to be able to tag along with them as soon as we do the content (the texts of their attacks, among other things). They will also soon have stats and skills that you will be able to level up! But for now, they will just support you  

We are still deciding in which way we want to do this: As a traditional RPG where you command the whole squad? Or maybe you fight “horde” of enemies and they command troops while you duel the enemy leader, affecting both of you in the process? Well, we like to hear your opinions to see what would excite you the most before we proceed to design the system!

 As an extra comment, we want to just increase the relevance of followers beyond just talking and dating them, but more info soon!   

More consequences. 

Well, yeah, the game right now is pretty inconsequential. That's because we wanted to make things easy at first: A lot of gold (more than we originally planned), and easy/fast changes to the NPCs. Although some things may stay like this (like Helena, which was planned from the start as a very simple, straight forward character to show off more or less how much content a follower can have), once we add some of the other features we will rebalance the game, and the rest of characters should have more depth in it, with tougher choices that will change the course of their story and others. So yeah, expect the game to become more interesting in the future! 

Comments

Thanks for the interest first of all! Yeah those options dont do nothing yet, we want to add it in several ways tho: Between followers and their own, and yours probably in different ways too (will be working in a mother story soon!) We are already in most of those forums (I cannot get access to f95zone to post tho). I guess if it hasnt take off is because the game still is lacking a lot, but we are working on that so hopefully it will do better in the future, but thanks for your support! :D If you have more doubt or want more details feel free to answer this or PM!

DuoDevelopers

This sounds great. But I have a question - in what form you going to add incest content? There is an option when you start the game that enable this type of content, but I don't understand with who this kind of relationship will be available. Also I suggest you to advertise your game in a popular adult games forums- Legendofkrystal, Fenoxo forum, ULMF forum, f95zone etc. Your game deserves much more support and a good advertisement can change a lot. Keep up the good work!

Winterlook


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