Question for future projects including ALS
Added 2021-02-07 00:10:52 +0000 UTCAs you know my current released projects are all using the stock version of ALSv4. However, I hope to change to a Replicated version with my upcoming projects. I will also be incorporating/re-merging my current projects to use the replicated version of ALSs.
Now, for the question: Would you guys rather have me use a C++ version of the Replicated ALS or a BP (blueprint) version of ALS. I know they are both technically C++ but the actual CPP version can sometimes run smoother. Its mostly placebo however, so I will leave it up to you all!
ALSO, if you are familiar with replication feel free to DM me your personal favorite ALS replicated GitHub repo/project file. I have tested only one so far but word has it that certain replications are better than others. Thanks and have a wonderful day/night.
Cheers! <3
Comments
Actually we tried the Faerie builds and it had issues. I would just use the main C++ version
Eddie J. L. Christian
2021-05-28 11:35:06 +0000 UTCI am so on the fence about this one. But the Faerie build looks Really Good and Unreal needs all the speed it can get when it comes to Multiplayer.
Eddie J. L. Christian
2021-05-21 07:04:45 +0000 UTC