Hey spooky gang! I once again apologize for the delay. I am working on 2 projects at the time of writing this, and I hope to have them released for you all sometime next week :) Stay tuned for updates in the following days.
2022-01-27 20:20:52 +0000 UTC
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+ brushify urban environment pack
(CLICK THIS TO DOWNLOAD) - download will be available soon, along with more info
2021-12-24 18:00:27 +0000 UTC
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I now have covid but I am okay for the most part, so updates should be regular as scheduled. Thanks for the overwhelming support spooked ya fam! Much love, I am signing off for the day but I will get back to everyone who dm'd/s me soon
π
2021-12-09 19:17:40 +0000 UTC
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Hey guys, I have good and bad news. The bad news, my parents have covid and I was in very close contact with them. I am getting tested later today and I will fill you all in with the results. Updates and posts might come later than expected. However time for the good news, if I do have covid I can stay home and work on projects (if Iβm not too ill).
All in all we shall see :) if my or my parents condition gets bad enough I will cancel the payments for this month β€οΈ I love you all...
2021-12-05 19:53:31 +0000 UTC
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Here ya go ;) (ALS V4 + EASY RPG)
DOWNLOAD
(posting this as I continue to update already released projects. Hope it holds you all over until then)
Cheers! <3 sorry for the wait and much love spookedya family !!
2021-11-29 14:16:23 +0000 UTC
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My family pulled me off of my desk for the day, so releases are moved to sometime tomorrow :) Sorry about the delay.
ALSO I am ever so thankful for the loads of support you and everyone else who I've encountered on this journey has shown me. It means absolute world to me and I love creating with each and every one of you! Cheers, and stay tuned for some epic news!
2021-11-25 14:21:01 +0000 UTC
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Dealing with some stuff at the moment but fear not, next week updates and announcements will continue as normal : D
Cheers!
-SpookedYa π
(sneak peak of upcoming project in attachments)
2021-11-19 05:59:16 +0000 UTC
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als v4, character interaction, Combat system, and more!
TBA
2021-11-17 02:08:44 +0000 UTC
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Custom movement, alsv4, replication/mp ready, drivable cars, and car damage!
(MAD MAX MERGE)
COMING SOON!
2021-11-13 16:23:01 +0000 UTC
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As of right now alsv4 is incompatible with sgkv2's systems, so I could use alsv3 instead and rewrite the vaulting/mantling to work with v3.
2021-11-13 07:50:18 +0000 UTC
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Hey spooky fam! As most of you know, I was meant to release these updates yesterday but I confused Wednesdays original release date for Thursday. Due to this inconvenience I will be temporarily placing the projects in this singular post for ease of access. I am working on the change list for these updates now and they will be posted shortly. I slightly rushed the upload of the projects and couldn't do my usual "F...
2021-11-11 17:16:07 +0000 UTC
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Project updates for ALS + interaction & ALS FPS KIT coming this Thursday!
Along with a big announcement :)
Stay tuned spooked ya fam, and keep creating!
(FILES ARE UPLOADING AS OF RIGHT NOW. 1HR REMAINING)
(thanks for all the love and support guys)
2021-11-06 13:06:54 +0000 UTC
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My notorious "ALS v4 Shooter kit has an upcoming update! And its turning out much better than I anticipated. More info coming soon!
~Cheers!
2021-10-31 09:11:46 +0000 UTC
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Wish I prepared a spooky project for the season but sadly didn't have time this year. On Christmas I'll make up for it ;)
(Also I cant wait for thanks giving)
Anyway I hope everyone enjoys their spooky night, I might push an update out later if I have the time so stay tuned!
Be safe Team! π
2021-10-31 07:58:50 +0000 UTC
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Its been a while since I've posted any project updates so I decided the first project I'd update would be the notorious FPS KIT. My first project ever posted.
We all love the blood splatter, so I thought why not dedicate this update to just that. The blood. I am highly focused on laying the ground work for a sick gore system and it starts with this merge.
Other things of interest: You can now "die" (ragdoll) when shot.
AI are being reworked
2021-10-29 13:03:53 +0000 UTC
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Which do you prefer? Personally I like UE4 more but the functions UE5 has to offer is unreal. No pun intended.
2021-10-29 00:43:19 +0000 UTC
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Hey everyone my hiatus has now officially ended. I am so happy and finally back on somewhat stable ground in my personal and professional life. Thank you so much to every returning supporter. You will not be billed for November while I update and restore existing projects.
I have much to share, and much more to cover in the coming days and weeks.
New projects releasing every Friday Starting November 1st
2021-10-28 21:29:54 +0000 UTC
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This is a relatively small update, the changes are hardly noticeable which is what I was going for. However, I have decided to add a small surprise to those who like the ALS character aesthetic. I have added armor/fully epic skeleton rigged WW2 soldiers you can add to any AI and yourself.
This update is a big point for this project. Think of this as a foundation for future updates. The next few updates will be tackling/adding many mo...
2021-03-11 19:33:41 +0000 UTC
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First of all, I would like to apologize for my lack of communication. I was moving, changing my whole work station set up, and purchasing much needed equipment for better videos and content... Now that all of this is finished expect me to be "on top of my game" for the most part!
To counter this sudden loss of momentum I have decided to charge nobody for this month :D - Think of this month and all content that comes with it as a gift ...
2021-03-11 19:23:48 +0000 UTC
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What kind of lightsabers/blasters do you want to see in the Jedi Merge?
2021-02-11 22:38:24 +0000 UTC
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----------------------------------
Added Features / Fixed Bugs:
- Polished Smooth Camera / Lag (took out rotation lag)
- Fixed AI Death Ragdoll (Ragdoll sho...
2021-02-09 16:21:02 +0000 UTC
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As you know my current released projects are all using the stock version of ALSv4. However, I hope to change to a Replicated version with my upcoming projects. I will also be incorporating/re-merging my current projects to use the replicated version of ALSs.
Now, for the question: Would you guys rather have me use a C++ version of the Replicated ALS or a BP (blueprint) version of ALS. I know they are both technically C++ but the actua...
2021-02-07 00:10:52 +0000 UTC
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I want to keep you all more updated on progress, so expect daily text post with the occasional video/image. Today's update is to address one of my favorite merges (stated in title of post). I have re-vamped the weapon animations, tuned the camera fluidity (smoother) and fixed a lot of the issues you all commented about.
Cant wait to show you all/post the update once its finished! Once again thank you to everyone who has stuck around, it truly means a lot and soon I will have plent...
2021-02-05 13:15:47 +0000 UTC
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This is a combo of two very well made "RPG" esque assets combined with ALS v4's flawless movement locomotion system.
(For the first week of it's release the download/file will only be available for "All Access" and above tiers to ensure any game breaking bugs are noted and fixed before full release) - Think of it like an early alpha.
BUGS:
- When using inventory in "ALS_DemoLevel" you will get a continuous console error regarding the inventory UI. (to my knowledge ...
2021-02-05 09:36:02 +0000 UTC
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Might switch to dropbox or mega.
2021-02-05 09:05:19 +0000 UTC
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This week I had many family issues I had to mend causing my schedule to become a bit off, but regardless I have been hard at work to bring you guys some amazing and highly requested content/merges. Starting monday (aka tomorrow) I will release some info about where im at with the βALS + SGKv2β merge. I will also be posting two mystery merges I think you will all appreciate. Lastly I will be posting the first build of βALS + JEDI-KITβ which will be available one week early to βall ac...
2021-01-31 18:16:00 +0000 UTC
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So at the moment some of you are aware I'm working on merging SGK with ALS. Well I have some great news! The merge's (I am working on 2 separate ones for SGK) will be releasing sometime this upcoming week :D I added tons of stuff and fixed many issues the SGK Devs told me were impossible to "Fix". More info and pics will be coming later today!
(Thanks to the few new supporters and welcome to the team! <3)
(ALSO: if you request access to a certain file ple...
2021-01-23 17:57:53 +0000 UTC
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Super hype for you guys to see how the SGK V2 merges are coming along! Stay tuned for screenshots and estimated time until its finished!
I'll be posting much more once I get the character fully merged :)
Once again thank you all for the support I have a TON of new projects planned and in the works that ill be announcing next week <3
CHEERS!
2021-01-21 01:02:18 +0000 UTC
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Let me know in the comments :) I have a "beta" branch I've been spending my free time on. If you guys would like me to finalize it please let me know.
(also I have been working on some really big projects ill be announcing soon, so stay tuned)
much love!
-SpookedYa <3
2021-01-19 05:40:05 +0000 UTC
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Features:
- Click to aim/shoot. (when holding gun + clicking left mouse button you will aim in the direction of your crosshair. This was implemented because without it you can shoot while in the idle state)
- Placeholder blood, bullet projectile, and sounds. (will frequently update + add more content)
- S...
2021-01-19 05:12:30 +0000 UTC
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