XaiJu
Kerni
Kerni

patreon


Debug and Experimental rail carry weekend

This weekend was divided by debugging the patreon beta release and as a side thing i wanted to built in this idea from some of my discord members of a rope line carry thingy.. or rail way carry thingy.

ON Saturday i was mostly occupied with debugging the beta, i tried to find a looping error which i could not replicate but i have fixed another issue.. so . ahm.. a win , kind of ?

On Sunday, i wanted to play roler coaster tycoon in my game so i started to built yet another transport system (i know.. i have way too much of these already)
But, since i wanted to give out the public version before new years eve, it would be stupid to do something for the main story quest. So i decided to make something on the side.
The Carry device is created , that was not a big of a hassle (needs to be animated still >_<)
But... creating the actual rail.. ohh.. ohh... the pain... In the end.. i think i have to go with the spline thingy in unity 3d. At least i can make it look somewhat decent. (and i can make something go up and down with another component)

So.. next weekend i will create the actual rail system and then i will build the animations for the cart and then... we have a connection from somewhere to somewhere else..xD

Debug and Experimental rail carry weekend

Comments

The preview image will soon be too much of a spoiler. It would be a huge surprise if something like that appeared in the game without warning and surprised the patrons. Otherwise, I wonder if you also considered the moment of inertia. When accelerating, the test subject slides onto the rear dildo, when braking she slides onto the front one........ ;)

Falloutbabe


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