Weekend log
This weekend i continued the story creation, then i also added four more slots to the inventory and the gynoids got maid clothes.
So.. on Saturday, i added the maid clothes for the high gynoids in the main facility. Now, you might ask why I did that. Because i can, i am fully capable of giving the gynoids maid clothes xD
Then i also added four more slots to the inventory , but i maybe need to re-design this one completely since all the devices and gift card do not fit in anymore. An...
This weekend, i was finally able to get back to story creation, but i also had to do debugging since loading a spellcheck file while also loading a minimod was not possible.
On Saturday, i had to implement the device i created last weekend in the game and then right afterwards i had to fix some issues. First of all.. the new style of spellchecking does not work becuase i completely forgot to implement it. (yes.. i am an idiot)
Then , loading a spellcheck file while also loading a m...
This weekend i did finally something productive again( see the gif). Kind of like a marathon of creating the whole thing and then animating it.
ON Saturday, I did a little bit of level design and then i needed a new machine. I have to apologize a little bit for creating a new transportation storage method yet again. I just had to , i was somehow not able to Re-use the old transport devices to get the girls where they are needed for the next story parts.
ON Sunday, I had to anima...
This weekend I was occupied with Level design and debugging.(not that much to say about that actually)
ON Saturday, I was a title bit occupied by debugging. A certain someone send me a lot of little pictures with bugs I had to address. I think I solved most of them but one. Then I took my chance at level design. (see picture above)
On Sunday, it was mostly level design, filling the dome with plant stuff for the bio thingy. Just normal level design. Then, I got thinking about w...
I actually did not want to do anything this weekend and enjoy my once or twice yearly free weekend. But , habits die hard....
Anyway.. i did some level design for the upcoming new main story. (the people who walked into the main facility know probably the one dome which was kind of walkable)
And i also added a mini mod to fix the androids of the attachment research center. (it is added as an attachment)
I hope it works , i could not really test it since they were talkable o...
Soho... here we are. A new public version for all of you. Not that much main quest related stuff. But a lot if little side quest related things. New items , new machines etc... etc.. ( see the change log please)
Here are the download links :
Bound in desire version 0.40 (Win, Pcloud)
Bound in desire version 0.40 (Win, Kofr) ->
2025-12-26 16:37:04 +0000 UTC
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This weekend, I added some animations, then a new suit and started the generic event for the attachment development office.
On Saturday, I added the suit you can see in the GIF to prepare for the events on Sunday. Furthermore, I also added some animations I may need (some alternatives to an existing animation group) and I fixed a minor issue with the AI live rewrite (That one experimental feature using an external LLM to rewrite the text on the fly)
Then, on Sunday, I started t...
This weekend was a mixture of animation creation, a tiny bit of debugging and a new device to Milus spa. (as seen in the picture)
ON Saturday, the whole day was filled with animation work. Added about 18 clips for this one device. Other than that... Not much to say.
ON Sunday, the animation creation bled in, then a little bit debug with one event with the worms in the small contaminated office. Once that was done , i started to create the VN events for the new device. I also ad...
I had a long list of bugs to fix and i also wanted to finally create animations again, as well as devices to use.
So.. that means. On Saturday , it was all about debugging a certain captain with a beard gave me a long list of things to fix. So i did. And i was also finally able to solve the Nori mystery. I can not fix her position in already affected save games , but in new playthroughs, she should be where she ahm.. Should be ^^
(I forgot that i parented her Game object to the ...
Okay, here is the next closed beta for all the beta tester, A little bit further in the story and some slight more content in the generic events with the girls.
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Download Win (Koffr) -> 2025-12-01 16:17:25 +0000 UTC
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(A little bit earlier than usual)
This weekend was a bit of everything. A little bit of level design , then animation , VN event creation and compiling.
And what you see in the GIF.. no.. i will never do this again. It hurts, it looks bad. I wanted to create a "put on" animation for the Bio/tentacle panties, but... uff... there is a reason why you see stuff like this almost never. (hard to animate)
Anyway... On Saturday , it was mostly level design. I hope i can actually finish t...
This weekend was mixed between level design and story creation.
ON Saturday, I did some slight level design and a tiny bit of debugging. My goal was to further one of the main facilities domes so i can put stuff in there for the story. Will take a while to do this , since the domes are very big.
ON sunday , More story. I think i added at least 60 VN frames for the main story. I do not want to spoiler much and leave it as it is. The Gif is also from the event i added.
So...
This weekend i had to bring this Bio-Suit into the game (technically!) and further the story. Plus debugging.
On Saturday, I did something painful. Many of you wanted to see the bio suit (see last weekend's post) in the game, and as a preparation i weight painted it [Insert painful screams here] and then I created the morphs for it [Insert another painful scream here]. It was difficult due to the unusual shape of it, but I got it into the game. It is currently only a ...
This weekend was all about preparation, mostly animations and implementations and a little bit of trial and error with a new AI tool.
On Saturday, i slightly modified the massage table from the Spa Area and started to create new animations for it (see GIF) , this is for the next stage of the main story line.
(not much to say otherwise on this day)
On Sunday, I finished the animations… I bet I am not fully using all of them, I just create animations... just in case.
Anyw...
This weekend i added something to dress for some of the gynoids. Then also a simple dress for Kyra and then i also added ice cream repeatable event.
ON Saturday, i quickly implemented the dresses for the Gynoids i prepared during the week when i had time. Only the important Gynoids get dresses.. not everyone. I am on a budget here.
ON Sunday i quickly build in the Ice cream generic events (repeatable) which makes Kyra able to get some ice cream whenever she wants. (An usable item cu...
So... as promised , the new alpha of Bound in desire, nothing done on the main quest but a bit in the generic department.
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Download WIN (Kofr) https://...
This weekend was a work on level design, AI live event design and more events for the dominant side of the other girls.
ON Saturday, it was level design and The event that allows the others to attach the long dong onto Kyra. For now, it is Random, that means, Kyra asks the girls that she likes some toys, and then they will equip her with something that is not there. (if not locked behind something).
For the level design, I just added a little hut next to the new warehouse. Just ...
2025-10-27 15:29:47 +0000 UTC View Post
This weekend i had the animation itch i need to scratch once in a while, so I did, and it bled into the game. Then I added more VN events.
ON Saturday, the animation itch had to be scratched. I created one more animation set for a very wholesome confrontation on a bed. Simple... and then I added the animation into the game.
And ON Sunday, I added the ability to actually use this animation in the game. Just ask Either Ivy or Alexia, but... they need the special long dong first. T...
Wasn't able to do much on Saturday, but made some progress on Sunday.
As written above, on Saturday, i was not able to do much . Family demanded physical presence xD
But on Sunday I was able to be productive. I added the ability to ask the other girls to tie up our main girl. They will do it in a random order for now, so if Kyra is unlucky, no things underneath the chastity belt or bra. Furthermore, I fixed a small issue I came across when it came to deciding which device Kyra ...
This weekend, more story and i also started to rework some scenes for Luca.
On Saturday, I added one more scene to round up Lucas new body update. Kind of a preparation to rewrite some of her chat options in free mode and to guide Ivy into a tiny little bit more dominant role.
On Sunday, i finished the scene and then went over to change a few of her scenes with alternate text, to reflect her change. Not much to say otherwise, just.. story work ^_^
So , next weekend i wi...
Soho.. many debug sessions later and a little bit more story added. The 0.37 version of Bound in desire is here, or there... depending on how you look at it.
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Download Windows (Kofr) 2025-09-29 17:14:20 +0000 UTC
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This weekend was all about story creation (and a little save bug)
On saturday, i think i added about 50 VN frames and then i fixed a bug in the loading/save function of the game. (the float values were written with exponent like E-123 and that made the parser go wild)
On sunday, more story creation. My goal was to at least get to a stable point in the story in which Kyra can talk with everyone again and not get trapped. (to avoid that the alpha testers need to load a previous sa...
This weekend was mostly main story progression. Not much to say about that one without spoilers.
ON Saturday, I think I added about 50 to 100 VN frames for the story. Mostly the content for the dream (if people still remember where the game left off in version 0.36)
And on Sunday... the same, mostly. I also updated the github story file since i forget it all the time. As mentioned above , not much to say , otherwise i spoil too much of the very obvious story xD
I mean… We ...
The box above in the GIF is only for Gynoids (androids). Waaaayyyyy... to dangerous for normal human beings.
With that being said, this weekend i added a bunch of animations i will probably use the coming weekends.
ON Saturday, a little bit more debugging (Pathfinding had a small problem) and then i started to generate some animations.... and.. That was actually it... for Saturday.
On Sunday, more animations and the thing you see in the GIF above and the animations for it. E...
This weekend was mostly spend debugging the public version 0.36 and finally being able to compile to MAC (again).
So.. on Saturday, i sat mostly on fixing the mac building in unity 3D. It was actually something about code signing but i found out no....
i fixed it like the god of madness would fix it. First i triggered another error , then fixed this other error and then i was able to compile to mac again... Things are sometimes weird.
ON Sunday, finally game debugging. Fixed...
So.. here it is, the public beta 0.36 of Bound in desire.
Download Win (PCloud)
Download Win ( Mega)
Download MAC (Unsupported, untested) 2025-08-31 22:38:16 +0000 UTC View Post