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Sexlab Defeat Baka Edition 1.4V LE/SE Bugfix



Description(모드설명)

Please refer to this post
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Requirement

- Sexlab Framework

- Sexlab Aroused(Baka Edited)

- SkyUI

- SKSE

- FNIS

- UIExtensions

Option

- DAR


Change Log(1.4V)

- Added AshHopper Assault struggle motion

- Added DwarvenCenturion(from SLAL) Assault struggle motion

- Added Boar(BoarMounted) Assault struggle motion

- Added Netch Assault struggle motion

- Added Giant Spider Assault struggle motion

- Revamped Troll Assault struggle motion

- No more annoying standing motion after the event


변경 사항(1.4V)

- 애쉬호퍼 몸부림 모션 추가

- 드워븐 센츄리온(SLAL팩모션) 몸부림 모션 추가

- 멧돼지 몸부림 모션 추가

- 네치 몸부림 모션 추가

- 트롤 모션 개선

- 거대거미 모션 추가

- 이벤트 후 일어나는 모션이 더 이상 나오지 않습니다.


Completed  Motions List(현재까지 완료된 크리쳐 목록)

- Skeever  - Canine  - Riekling  - Draugr  - Falmer  - Giant

- Sabrecat  - Troll  - Bear  - Chaurus  - ChaurusReaper  - ChaurusHunter

- DwarvenSpider  - Gargoyle  - SpiderSmall  - Werewolf

- DwarvenCenturion - Ash Hopper - SpiderLarge - SpiderGiant

- Netch - Boar(Any, Mounted)

Comments

Unfortunately no...

Has NPC VS NPC function been fixed in 1.50?

Beenlong

I still get a double "get back up" animation after defeat. One immediately and one about 10 seconds later once ive already run away

Somebody_New

How do you guys get the Creature Animations to work?

@BakaFactory So I played with some things. I installed the new Approach 2.41 along with the newer Defeat 1.41. It appears that Approach is causing an issue with Defeat. In the Approach MCM menu under Debug, the button also says "Click" instead of probably "CLICK" So When I deactivate Approach and start a new game defeat once again in the MCM buttons show back up as all uppercase "CLICK" and not "Click". I was having an issue with NPC's not taking down my PC and NPC's not assaulting my followers once I was taken down. When All Down or Original was being used followers were not being assaulted. Any idea what it may be? My load order is the same and nothing really has changed from the previous Defeat 1.4 and Approach 2.41

WCSG

@Baka is this a patch or stand alone? I uninstalled 1.4 and installed this one and started a new game but doesn't seem to be working right. A lot of buttons in the MCM say "Click" instead of "CLICK" which use to mean the mod is not right.

WCSG

LE

Freeman

LE or SE?

Anyone else have a problem with Reikling struggle animation? The Reikling just T-Pose but the PC animates fine. All others work fine, just not the Reiklings.

Freeman

When setting followers to surrender but not as collateral, they get forced to idle stance when surrendering without unequipping their weapons. From that state they can't recover on their own, they can't attack until the weapons are manually removed and added.

aqa

@Baka I have a suggestion if it's possible for LE. Anyway to make a slider where the PC is killed after assaulted? Also, I have the Mod "Player gets Nerco'd". One thing I see that the original Defeat does that your version does not is, there is a possibility that if the PC is killed during battle and followers are downed, they can/will get assaulted and depending on the slider value killed right after. (Just stuff to see on "Free Death Camera)

WCSG

Hi didn't saw SE version for 1.4V

디핏 저항 불러오는데 크리쳐마다 시간이 좀 다른데 개인적인건가요? 사람 같은 경우엔 10~20초 정도 가만히 있다가 저항이 되는듯한...

NPC vs NPC do not work, NPC just leave after taken down my follower. I've set all chance to 100%, but it just don't work to follower or other NPCs

Beenlong

Loaded Defeat and all the requirements. Already have everything else but Baka. Crashed at startup and would not let the game start until deleted. Game was stable prior to enabling Defeat. LOOT, FINIS run and mod list shows no conflicts or missing files. Using Vortex .

It won't cause any problems, trust me. LE is totally free of possible glitches from using SE plugins.

The .esp for BakaDefeat LE is saved as "form 44" when it should be "form 43." Using a form 44 mod with SkyrimLE is said to cause problems. Can you fix this?

tsnootch

The struggle animations stopped working in this version for wolves at least, testing with more.

Somebody_New

Using the most recent version, when my character is knocked down and I fill the struggle bar (because the assaulters are busy elsewhere), the character is stuck in the prone position on the ground and cannot move. If I save and reload, I'm able to jump to standing position. This has not occurred with prior versions. Any suggestions?

Dez2015

hey baka, any idea why the enemy animation is invisible if I don't zoom out the scene? I can't see creatures, I see only my character struggling unless I zoom back a bit.

Arkngthunch-Sturdumz

No, you don't need to.

CTD with werewolves? I'll check it out. Thanks for the report

I tried to adjust the setting options for the defeat, and the condition was successfully triggered >__< ; !!

LovelyMeow

How can I trigger his position? I'm always directly defeated, lying on the ground without responding :((

LovelyMeow

On SE both warewolf struggle animations are not SE compatible and cannot be converted. Currently resulting in CTD when installed.

Sirgilly1

Do I need to install the "Sexlab Defeat Baka Edition 1.4v Scripts" too?

tsnootch

Increase chance of auto resist if it's too slim. If there was no struggle motion, then it must have been Knock Down.

For some reason these animations don't activate upon being defeated, it just goes straight to standard animations.

잘했다!

KIRUha


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