XaiJu
OGDX
OGDX

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Uncompressed renders, scene breakdown, plus a couple of tips

I've included a WIP render which was originally what I had in mind for the character. Glad I decided to rework it. I usually don't get the time to make the changes right away, so making notes helps. 

For this one I decided to change the hair and then go with a portrait orientation, because all that shit on the side wasn't really adding anything to the scene.

Speaking of, I hope y'all are aware of what a gold mine Sketchfab.com is for free, low-poly assets that you can use to add clutter in your scenes. Especially real-world stuff. A lot of the objects you in the blender screenshot are from there, which I later edited and retextured to suit my needs. Everything else, like the room, furniture, jars etc, I've modelled myself (basic stuff, just cubes and cylinders). Underwear and robe have been made in Marvelous Designer.

And for the lighting, it's just the default Iray sun-sky mode, with the environment intensity cranked up. No Hdri, no Daz lights either.

Uncompressed renders, scene breakdown, plus a couple of tips Uncompressed renders, scene breakdown, plus a couple of tips Uncompressed renders, scene breakdown, plus a couple of tips Uncompressed renders, scene breakdown, plus a couple of tips

Comments

Whole thing in Daz. And yeah it takes a while but I use a blender addon for exporting everything as a batch. Gotta import individually though. And having custom made shader presets for common materials like metals, plastics, walls etc saved in Daz also saves time.

melvin cline panties are the showpiece hahaha

as always an exceptional result. Was the total scene rendered with daz or did you use cycle with blender? exporting all models from blender to daz isn't a bit long to do?


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