XaiJu
furrycamp
furrycamp

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Progress updates

This month been finally spent mostly on implementing gameplay elements, they're not really "there" yet but they're finally taking shape.

One of the most important things that was missing was the ability to remove things you placed and put it back in the inventory, so I can now add the rest of the decorations not fearing it'd be a mess to deal with after.

I also spent more time on the Campr app (soon enough I'll be able to start properly randomizing them) so now when you like a character, they'll send you a message (you can't read it for now). Goal is that personalities and whatnot will be also randomized, so interactions with them both in the app and in the world will be unique.

The NPC affinity system is almost ready as well, the idea is that you're supposed to gain more points to be able to do advanced things with them, which's also worth saying that the entire list of sex options will be a trait-like thing you have to unlock as you do things or learn things from them.

Tent is also done "role" wise, where you're supposed to place decorations near it since it'll be requirements from NPCs to come to your island.

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The unstable release with those updates (not thoroughly tested) will be posted by the end of today or tomorrow, and hopefully the stable near the end of the month (if some features fail to work by then, they'll be disabled prior to stability)

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