上個月開學啦,時間上來說變得比之前還要更忙了,最近除了要繼續在VRChat裡拍片之外,還給自己的模型做了幾套服裝,接著還有計畫要拍攝萬聖節的特別影片,跟新的一部大型企劃,整體來說時間完全不夠用呢w
然後最近戰地風雲6、小小夢魘3都要出了,開心!
School started last month, and in terms of time, it's become even busier than before. Recently, besides continuing to film in VRChat, I've also made a few outfits for my own model. Next, I have plans to shoot a special Halloween video and a new large-scale project. Overall, time is completely insufficient lol
Also, Battlefield 6 and Little Nightmares 3 are coming out soon, so exciting!

新的一部合作企劃出爐啦! 這次一樣是5人企劃,花了點時間才把影片剪好,搞了個動漫感的片頭,挺好玩的! 有興趣可以去我的Patreon或Fansly看看~
A new collaborative project is out! This time it's another 5-person project, it took some time to edit the video, and I made an anime-style intro, which was pretty fun! If you're interested, you can check it out on my Patreon or Fansly~
https://x.com/Holymolykaly/status/1976452624145842252
我目前最苦惱的不是遊戲開發不出來,而是CG圖的部分我應該怎麼呈現,關於主線劇情走向我已經事先都規畫好了,文字上能解決的不算問題,角色我也有信心能吸引玩家,但CG圖的製作就要花點時間了。
What I'm most troubled about right now isn't that I can't develop the game, but how to present the CG parts. I've already planned out the main storyline in advance, text-wise it's not a problem to handle, and I have confidence that the characters can attract players, but creating the CG images will take some time.

人物點陣圖已經初步完成了,也做了裸體差分,下一步就是巫女服裝的點陣圖了
The character pixel art has been preliminarily completed, and I've also made nude variations. The next step is the miko outfit pixel art.

第一章最開始計畫會有個小型的鬼抓人事件,已經完成的差不多了,就差失敗後的CG製作
The first chapter initially plans to have a small tag event, it's almost done, just missing the CG for after failure.。
關於遊戲CG的部分,照我一開始的計畫是想說要在VR裡完成的,但考慮到有些高難度動作跟場景的問題,以及很重要的一點就是表情差分,我認為在Unity裡或Blender作業會比較方便一些,於是我開始研究怎麼在Unity裡進行拍攝。
Regarding the game CG parts, according to my initial plan, I wanted to complete them in VR, but considering issues with some high-difficulty actions and scenes, as well as the very important point of expression variations, I think working in Unity or Blender would be more convenient, so I started researching how to do shooting in Unity.

然而要做到真正精緻的3DCG圖製作學習Blender勢在必行,在這之前我還得先確保我的角色能正確的在Blender上呈現出來,還要很多關於材質球、動骨的數值等很多東西要調整,有非常多新事物要學習。
However, to achieve truly refined 3D CG image production, learning Blender is inevitable. Before that, I still need to ensure my characters can be correctly presented in Blender, and there are many things to adjust like material balls, bone values, etc. There are a lot of new things to learn.
還是會以影片製作為主,接著是Blender跟Unity的學習,最後才是遊戲相關的製作,未來會想用3D的遊戲引擎來開發遊戲,大概會花很久的時間,請好好期待吧^^
I'll still focus mainly on video production, followed by learning Blender and Unity, and finally game-related production. In the future, I want to develop games using a 3D game engine, which will probably take a long time. Please look forward to it ^^