XaiJu
illusorywall
illusorywall

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ETA on the Fall Damage Follow-Up, Other Testing Ideas

The script for the fall damage addendum has been recorded and edited, and as far as video editing is concerned I'm also roughly 6 minutes into what should be a 15 minute episode:

Even though it's a bit unusual to get a 2nd video about the same topic, there were a lot of questions and some misconceptions worth addressing. I find it funny that some balked at the 30 min length of the first video, since now this whole thing is gonna be roughly 45 minutes spread across two videos. :p Anyways, I plan on having it uploaded this weekend!

The cheat engine table I've been using also went through some incredible updates since I've used it last, so a lot of doors for possible testing projects have been opened. Though I think I'm likely to do a video recap on some of the un-mentioned updates included in Patch 1.03 before anything else, I think my next "main" episode of Elden Ring Dissected might be about poise?

I can't really promise anything specific just yet, but poise is at least something I'll begin researching soon regardless! I've had so many questions about it since day 1, and it'll be exciting to start exploring all of that soon. There's also weird stuff going on with enemy resistances that I don't think many people know about yet, so there's a lot of potential things to tackle...


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