XaiJu
illusorywall
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More tinkering in Dark Souls 2...

The script is almost finished for the upcoming episode and I should be recording all of the vocal audio tomorrow evening. The script isn't very long, but the only reason it hasn't been finished yet is because I keep getting sidetracked by other curiosities along the way.

I realized I wasn't sure of the exact moment when NPCs aggro in this game, so I spent the last couple days just punching everyone. I learned that DS2 switched over to just counting the number of hits regardless of damage, and wrote about that in more detail here-

https://old.reddit.com/r/DarkSouls2/comments/sj12as/useless_data_npcs_in_dark_souls_2_aggro_based/ 

This has been a productive form of getting sidetracked, since I'm learning things that will be helpful for this episode and also other ones I have planned.

I was also curious to see if any invincible NPCs can produce tombstones when killed. In the data, they're all set to "spawn" a grave only 1 second after being killed. This doesn't happen for any other NPCs and they clearly didn't bother setting a specific number for the enemies it should be impossible for.

I've had no luck so far and I'm not expecting it to work, but it's still interesting to see the results since I've never tried killing invincible NPCs in this game (I have in DS1 and others). Shalquoir has some laughter when she dies that might be unique (if it is, though, it's not that special because it's similar to when you just hit her). I thought that was neat to see, but her death doesn't stick and she simply respawns when you reload the area.

Dyna and Tillo, on the other hand, do seem to permanently die if you kill them off. There's no special dialog, just the sound effect of an enemy dying (somewhere off-screen, of course). But I also didn't find a corresponding tombstone afterwards, so I don't think I can make that happen. Finding their HP value in cheat engine was a bit tricky and I crashed the game several times before I was sure that they despawn for good. :p


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