Dark Souls Dissected #14 Progress Update
Added 2022-01-20 01:01:22 +0000 UTC
Progress is coming along on the Object Health episode, and I'm currently a little over 17 minutes into what should be a ~26 minute video!
I originally expected this subject to only make for a 10-15 minute episode, but unexpected rabbit holes kept popping up and there wound up being a surprising amount to talk about.
Perhaps the most surprising discovery of all: The way objects break behind the scenes might have broken sometime between Demon's Souls and Dark Souls 1. And on top of that, it might've never been fixed, leaving Demon's Souls as the only game where it was probably still working as intended! Of course we have breakable objects throughout all the Soulsborne games so it's not exactly an issue, but it got a whole lot weirder/ sloppier with Dark Souls 1 and King Bore checked and found that this weirdness carried over to Dark Souls 3!
Looking forward to sharing all of this soon. I'm targeting sometime later this weekend for the episode to be completed and uploaded, hopefully by Sunday at the latest.
Comments
Admittedly I haven't started it yet, but I haven't given up on it. The intention is to do a deeper dive into its sound expansion and how it works exactly, and also what the "mapper" helps allow visually.
illusory wall
2022-01-22 14:47:06 +0000 UTCExcited for the new Dark Souls Dissected. Was there any news regarding a part 2 to the Gimmick video?
Hugsized
2022-01-20 01:31:40 +0000 UTC