Liquid Metal Tweaks | Patreon Weekly #321
Added 2025-07-29 17:19:16 +0000 UTCHey Patrons, in this weekly I’m going to quickly go over a change to liquid metal I just made in the beta.
This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly.
Liquid Metal Scaling
The beta for v3.2 has been going pretty well, after some initial fixes, but one thing I noticed right away was people complaining about liquid metal. I confess I didn’t look into its value scaling too much, I expected it would overall be a nerf, but not too severe of one.
As it turns out I underestimated this. Upgrade durability scaling went from 3x to 1.5x, whereas scaling on liquid metal stayed at 2x. With exponential scaling being what it is, this has a pretty extreme impact. Here’s a little chart showing the relative cost of liquid metal per-use (Y-axis) as an item scales in upgrade level (x-axis), with v3.1 in blue, v3.2 in red:

Oops.
So yeah, I did want to nerf liquid metal but not make it almost completely useless past +2 or so. To fix this I’ve pulled the scaling down to 1.33x, which looks like this (zoomed in on the y-axis):

That’s quite a bit better, still a nerf to the frankly very generous scaling from 3.1, but that makes sense as durability on upgraded thrown weapons is significant for a lot longer past +0 now.
Audio Timestamps
This Month there were 19 questions from 10 different patrons.
0:24 "Looking back, across all of the updates and things you done with Shattered Pixel Dungeon, what is the one thing you were surprised that you enjoyed making the most?" - Raynuva
2:25 "do you think physical merch is ever a possibility?" - radiantchaos
4:18 "You mentioned perhaps shops could be more interesting. Did you have anything specific in mind? Shop quest to unlock more options?" - 1-800-thewolf
6:56 "i recapture with my pawn! this has turned out to be a bloodthirsty game, how will you continue it?" - radiantchaos

7:20 "What's your general philosophy on randomness carrying or crushing a run? Or, how do you determine the best balance between random mayhem and guard rails?" - 1-800-thewolf
9:28 "whats your favorite enchantment?" – radiantchaos
10:28 "What are your thoughts between true random distribution and psuedo-random distribution, and which do you prefer for Shattered Pixel Dungeon?" – Raynuva
Link to my talk: https://www.youtube.com/watch?v=kaojiu9syPE
13:14 "As a follow-up, what are your thoughts of a system of "every X attacks, the effect triggers"?" - Raynuva
14:32 "What are the chances of getting a more thorough warrior rework once those new armor variants eventually come out ( i know this could be a while) ? If so do you have any loose concepts on how that would work?" - Explodingpineapple64
15:41 "If you were a class in shattered PD, what would your class specific item be and what would it do? And to follow that up, what two subclasses would you have?" - MAXIBOB
17:33 "why are you buying clothes at the soup store?" - radiantchaos
17:58 "can you explain the logistics behind it being easier to throw a greataxe across the room than throw a shuriken 1 tile at 10 strength? (ik its for gameplay balance but it would be funny to have lore for it)" - candii.bunni
19:00 "Will you now consider removing the ability to throw weapons and armor you can't use due to strength, making dropping your only option" - #1 ring of force stan
19:16 "what are your thoughts?" - radiantchaos
20:05 "what are you?" - candii.bunni
20:25 "to be, or not to be?" - Zrp200
20:49 "if you were equipped with anything from your house (or apartment or whatever else you might live in), what enemies do you think you could beat in one-on-one combat?" - radiantchaos
21:47 "Any plans or ideas for new challenges?" - 1-800-thewolf
23:17 "If you don't add the "speedrun" challenge soon, could you at least add real time spent into run statistics?" - Block Vader
Comments
Just like all the other changes I do plan to keep an eye on this. The Huntress' ID talent was always an odd outlier to me as she was the only one with a type of item she was themed after that didn't tie into the ID system. If the ID talent shows as very weak I will look into buffing it, but I am not planning to change it back.
Shattered Pixel
2025-07-29 19:36:25 +0000 UTCI have to say, I hate the massive nerf to Huntress's Survivalist's Intuition talent. It went from being a really useful talent that allowed the Huntress to be a bit of a generalist in identifying gear, which felt right somehow, to close to useless IMO. Huntress is (at least the way I play) the least likely class to be using thrown weapons, as she's already got an unlimited ranged weapon... So being able to identify them quickly is utterly pointless. Unless you're going for Sniper, and then it's only useful in the late game, and even then, it's minimal. I think you might want to rethink this one, it makes a great talent almost useless
D
2025-07-29 17:37:13 +0000 UTC