XaiJu
Shattered Pixel
Shattered Pixel

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Gem Cutting | Patreon Weekly #228

Hey Patrons, in this weekly I’m going to share some progress I’ve made to the various visuals in the new crystal caves quest region!

There’s also new Patreon Poll this week! This time around I’m curious to get your feedback on how tough and taxing the new caves quest is.

Visual Improvements

Firstly, the most important visuals in the quest are the ever-present crystal spikes. These spikes really help differentiate the area from other parts of the caves, and so I really wanted to nail the visuals for them. Things went through a few iterations from start to finish:

Overall I think this is a huge improvement, I’m really happy with how the crystals turned out:

I’ve also done some work on the spire and guardians, but the improvements have been less substantial:

The spire also benefits from having a third color, but there’s more that could be done here. There’s plenty of space for a more complex shape, and the larger size also makes the spire seem really flat without some shading.

Guardians have some new colors that are much closer to the other crystals, but still look far too much like other statues in the dungeon. I’d like to try and increase their size, and give them a different head shape to better differentiate them.

Lastly, wisps haven’t been changed at all, and I would really like to try and improve their glow effect, as well as improve how they look when on top of crystal terrain.

V2.2.0 is going to release on Wednesday or Thursday this week though, so there may not be time to make all the improvements I want. With the crystal terrain in a good place I’ve at least made some solid progress though, so if needed I may finish off some of this spritework in a patch.


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