XaiJu
Shattered Pixel
Shattered Pixel

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Billing, The Champion, and Compelled Duel | Patreon Weekly #189

Hey Patrons, in this weekly I’ve got details to share about billing changes, The Champion, and compelled duel!

But first, here are the results from Patreon Poll #37:
Compelled Duel:  80%
Elemental Strike:  58%
Parry/Riposte:      32%
The results here make sense, the more unique the proposed ability, the stronger the support. Based on this, I’ll be looking to implement compelled duel first. In fact, check below for some more concepting on it! Also, I’d love to hear more detailed feedback on parry/riposte if anyone has any. I understand the weaker results here, as it’s basically an existing ability, but I want to make sure that the ability isn’t going to be poorly received in general.

Billing Changes

Firstly, just a quick mention that I’ve switched this Patreon over to Patreon’s new billing system. This has no impact on existing Patrons, but new patrons will now be charged right when they subscribe, and then again at the same time each month. Previously patrons would be charged at the first of each month, no matter when they signed up. This change also lets me support yearly billing! New (and existing, I think?) patrons can choose to pay yearly instead of monthly at a 10% discount.

The Champion

I’ve now fully implemented the first Duelist subclass! The Champion gets access to a secondary weapon slot (takes the place of one inventory slot) and can use the ability of her secondary weapon at any time with its own charge counter. This effectively gives the Champion +50% weapon charge speed, and access to much more flexibility in terms of the abilities they can use. Just as with other subclasses, this can be further specialized with talents:

Compelled Duel

As mentioned in previous weeklies, compelled duel forces the duelist and a chosen enemy to fight each other, while all other enemies are ignored. This has obvious value in situations with multiple enemies but should work well in true 1v1 situations as well.

I’ve been thinking more on exactly how this might work, and over this week I’m going to be trying to implement it like this:

Temporarily removing enemies might be a bit tricky from a coding perspective, but I think it’s the most effective way to implement this ability, especially when crowds are concerned. Naturally I’m also thinking about how this will play out when fighting Yog, as minions are a big part of that fight. The Duelist is allowed to keep her allies, so perhaps Yog will be too.

Billing, The Champion, and Compelled Duel | Patreon Weekly #189

Comments

@Tobias A big reason why the gladiator has the parry mechanic is because the Duelist didn't exist at that point, not that I'm looking to remove it from him. I'm debating giving the other Duelist subclass some artifact/wand synergy, by letting her meditate to regain some charges. Ultimately the Duelist probably isn't going to get a lot of mechanics that tie into magic unless the magic is also attached to a weapon.

Shattered Pixel

@spam account That's already coming with one of the other armor abilities, elemental strike.

Shattered Pixel

I think more interactions with enchantments (I haven't been keeping up so I dunno if there already are interactions with the duelist) would be neat instead of artifact stuff

Spam Account

The thing about parry/riposte is that its too Gladiator than we'd like, what i could suggest is maybe an extra thing to do with artifacts? Also for Compelled duel i feel like "Arena" or something similar could be a better name

Tobias Arclightning


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