Good day, everyone!
I hope your weekend is in full swing, so I'll be adding some activities for the near future.
I have prepared an assembly with the villagers for your perusal.
In this version of the project I have corrected the balance (this is more for future updates, but it had to be done now).
A lot of work has been done on optimization. Because now there are a lot of living creatures on the map and that is a very heavy load on performance.
Finalize...
2025-02-02 04:14:07 +0000 UTC
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Hi Guys!
We are launching a Christmas event! The event will run for three weeks during the Christmas holidays until January tenth.
For the duration of the event, all existing groups will receive a level increase. Also, all patron groups will receive an increase to the colonists' training experience proportional to their level.
The experience table is like this:
SUPPORT x2
CITIZEN x3
JETSET x4,...
2024-12-16 15:04:13 +0000 UTC
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Hey, everybody!
It's been a long time since I wrote news, but there is no activity on the page at all and I spent more time on work. But I need to update the information on development, so I decided to make a small publication.
Now there is a tedious and monotonous process of revitalization of the villagers, so there is not much to say.
I have customized the villagers' artificial intelligence for everyday tasks, emotions, and so on. Now we need to assign points of...
2024-11-20 14:27:43 +0000 UTC
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Hey, everybody!
Continuing the series of posts dedicated to the characters of the project I want to introduce you to a couple more characters.
In the Islander tribe there is a small group of warriors who protect the village from outside threats. The main threat is the nocturnal predators living in the caves of the island. But even without that, the tribe has enough problems...
2024-09-21 18:51:40 +0000 UTC
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And so, as I promised earlier, I will now begin to publish sketches of the villagers and give a brief characterization of them.
The sketches are technical and will be a bit different in the game because they will be rough sketches. But still it will give you the opportunity to get to know the inhabitants of the island much earlier than they will appear in the game.
I will start my publications with the family of the tribal chief. As the most important person on the island, h...
2024-09-06 21:30:07 +0000 UTC
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Hello everyone!
A small post about the progress of the project development.
I've finished working on the logic of the savages' behavior and now I'm starting to implement the villagers.
Now I will gradually add all the villagers to blend in with the environment. This is a lot of work, because I will need to place all the characters in key locations and set them up to interact with the world.
The savages will have to interact with the environment and with eac...
2024-08-24 14:05:42 +0000 UTC
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Hey, everybody!
So, I've finished building the new version of Hunter.
The main purpose of this build is to demonstrate a new level of optimization and change the basic structure of the game to have fewer problems with content adaptation in the future.
The game has been ported to a new version of the engine (from version 5.0 to version 5.3) and many features of the game world have undergone changes.
The only problem that remains unsolved is the temporary a...
2024-08-16 20:17:34 +0000 UTC
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Hey, everybody!
A little update on the progress of the project development.
Last week was almost completely out of my life because there were events at work and it required my full participation. So I'm a little late with this post.
At the moment I've switched a bit from texturing characters to tweaking the operation of some features that aren't working in an appropriate way.
I also got into a rather complicated issue in android participation in the game ...
2024-08-12 14:01:35 +0000 UTC
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Hey, everybody!
As I mentioned earlier, I've decided to make changes to the main character before development has gone too far and changes can be made painlessly.
Different character types will now be available when starting a new game. Initially, I have prepared four types that will have minor basic characteristics. The main difference will be the characteristics of the character's race. That is, appearance.
In the future I will add more complex combination...
2024-07-30 23:08:56 +0000 UTC
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Hey, everybody!
Been busy and haven't found the time to write an article about the current work in progress. From now on I promise to write every week, because the work on the project is in active phase and there is a lot of news to tell you.
And so. At the moment I have done a lot of work and the future update of the project will be the transition from the alpha version, to the beta version.
At the moment I'm busy making global changes to the characters and...
2024-07-19 19:08:14 +0000 UTC
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Hey, everybody!
Just a small update in anticipation of a full-blown version 2.0 correction!
I've made a few visual fixes and tweaked texture optimization for more comfortable play.
In version 2.0 there will be drastic changes due to the appearance of savages, because there will be options to interact with them and the quest system will have to be changed. I talked about this earlier, the current system is simplified to demonstrate the technical side of the proj...
2024-05-15 14:22:37 +0000 UTC
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Hey, everybody!
The updated version for Hunter is ready!
In this version I have finished working on the island and the objects placed on its territory.
I also made some changes to the interaction with the objects and fixed a few small bugs. But during the release of the full version 2.0 there will be significant changes because the natives of the island will appear and I will need to customize the environment for them.
Also, I will soon release a new g...
2024-05-11 16:32:24 +0000 UTC
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Hey, everybody!
At the moment I'm deleting unnecessary files and doing a bug check of the map. In about 10 days the 1.5 version of the project will be available.
As I said before, there will be no savages in this version, so it's not a full 2.0 version.
This version presents the final version of the island with all the residential facilities where the savages will live. Now you can have a complete picture of where the inhabitants of the island will be.
I ...
2024-04-26 01:08:19 +0000 UTC
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Hey, guys!
A few words about the current work because I haven't posted news related to the project for a long time.
I was lucky enough to contract Dengue fever (we have a small seasonal epidemic of this nasty thing) and because of the illness, a lot of work piled up that had to be dealt with. So I've been away from social media for a while.
Work on the project continues as planned, as I am now working on the savage village and their everyday life.
2024-03-27 23:23:35 +0000 UTC
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On February 28th, at 10PM PST, our server admins will begin restarting some servers as part of regular maintenance to improve the stability.
This may cause some server disruptions and access to the game may be limited for a while.
Such interruptions are expected for no more than 30-40 minutes.
2024-02-23 14:28:40 +0000 UTC
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Hey, everybody!
I have prepared a closed alpha version of the project.
As you know, this version shows the basic mechanics of the project and this version is a demo.
As already described in the project roadmap, all stages of development are broken down into several phases. The task of the current version is to become the foundation on which the project will be based.
I believe that the foundation is quite solid and has all the important functions that can be...
2024-02-13 22:22:37 +0000 UTC
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Hey, everybody!
It's been a lot of work, so I've been offline for a bit.
And so, this is the last post about the development of the pilot alpha version of the project. Today I checked the game build for bugs and collected a small pile of notes that need to be fixed in the near future.
I managed to achieve a balanced work of the project and get a fairly good performance on weak gaming hardware (tested on GTX 1660 Ti). Everything works well.
Now I need to c...
2024-01-29 23:59:16 +0000 UTC
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Hey, everybody!
You've probably seen on the Hunter's site the mentioned progress of work, but a few words about the development of the project.
At the moment I still have to finish the visual part (icons, text and so on). The main part of the graphics is done, but there are still a lot of small details to finish. I also have to draw a map of the island for more comfortable orientation on it and mark there the key characters and locations. Without this, the g...
2023-12-31 16:23:44 +0000 UTC
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Hi Guys!
We are launching a Christmas event! The event will run for three weeks during the Christmas holidays until January eighth.
For the duration of the event, all existing groups will receive a level increase. Also, all patron groups will receive an increase to the colonists' training experience proportional to their level.
The experience table is like this:
SUPPORT x2
CITIZEN x3
JETSET x4,
...
2023-12-15 17:12:20 +0000 UTC
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Hey, guys!
I've finally finished the animations, there is still a little tweaking of controversial moments in some scenes and the work with animations can be considered finished.
It took longer than I expected. The reason for this is the peculiarities of the Unreal engine and its specifics of work. I had to change many animations and make them less complex, because when converting animations miraculously the engine converted a 15 MB file into a 250 MB file. This i...
2023-12-13 02:47:54 +0000 UTC
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Hello everyone!
Work on the animations continues and it's probably the most boring thing I've ever done. As I said before, there are a lot of different aspects to consider. But there's not much left to do.
The only nuance, I'd like to add house building already in the first build, but then I'd have to add furniture building and more animations. And this will delay the release of the first part of the project.
So I'm in a constant debate with myself about this :...
2023-12-03 15:32:37 +0000 UTC
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Hey, guys!
A few words about the work in progress and an update on the progress so far.
Work on the animations continues. I'm currently finishing the first batch of sex animations. 3D animation has a lot of nuances unlike 2D. So you have to take into account a lot of different factors.
In order not to delay the release of the first version of the project, I will not go into different variations of poses and will present a few scenes of interaction with NPC.
...
2023-11-20 17:26:51 +0000 UTC
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Hey, guys!
Today there will be scheduled temporary server outages due to the change of MySQL software to the latest, eighth, version and access to the server may be limited for a few minutes.
This procedure should not cause any problems, but I am warning you in advance so that you understand the reasons for the connection problem.
Have a good day! See ya!
2023-10-31 13:39:02 +0000 UTC
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Hey, everybody!
I wanted to write a post this weekend, but I was prevented from doing so by my laptop's burned out charger unit.
At the moment there is no bright news.
I'm going through the monotonous process of bringing sex animations together and optimizing that process.
I'm glad that there are no unforeseen situations that could cause me to rethink the technical side of this process.
But I'll be honest, I expected that at the very last moment some comp...
2023-10-24 22:30:26 +0000 UTC
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Hey, everybody!
There may be connection problems today and tomorrow. Our provider is replacing the equipment and there may be disconnections.
I apologize for the inconvenience...
2023-10-20 15:25:59 +0000 UTC
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Hey, everybody!
I've finished the textures of the objects and the skin of the main character. At the initial stage will be available one type of appearance (saving time at the moment) with a small set of skin and hairstyles.
In the future I plan to make a more flexible character editor, but it doesn't matter much right now. There are things more important.

Of the graph...
2023-10-05 19:04:49 +0000 UTC
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Hey, everybody!
I tried to find the best solution in optimizing the starting location.
In the game there will be many worlds in which you can hunt, trade or live. But at the initial stage your home will be an island on Pandora. I want the island does not look deserted, but at the same time did not eat up all the resources of your computer. It's not an easy task, but I think I've achieved an optimal solution to this problem.
At this point I hope I have manage...
2023-09-25 19:08:51 +0000 UTC
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Hello everyone!
Today I finished working on the logic of building objects. Our survivors can now create objects and buildings.
In the future you will be able to build your own villages to your liking, but I have postponed this feature for later versions (the technology to create objects is already there, but I need time to create the objects themselves).
So I will be adding new functionality with each next update. At the initial stage you will be able to build ...
2023-09-12 01:43:12 +0000 UTC
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Hey, guys!
I'm rushing to share with you that I've finished working on the base mechanics. Today I spent more than 11 hours testing interaction with all objects and saving all functions and found no obvious bugs!
I urgently need to celebrate this with a mug of coffee! Kkkkkkkk
This weekend I'm starting the last phase of texturing clothing, weapons, and inventory objects.
What remains is customizing animations and adding sounds, music... Oh, well, and the men...
2023-09-01 04:46:48 +0000 UTC
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Hey, everybody!
I finished the future project site and also took the liberty of updating the old graphics of this page on Patreon.
As I said earlier, I've set aside some time to create a website for a future project. Now you can visit it and see the roadmap of the future work.
At the moment on the site you can not download the launcher and all links are not active. The information on the site is provided solely for your familiarization and understanding of t...
2023-08-27 19:17:26 +0000 UTC
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