XaiJu
Shattered Pixel
Shattered Pixel

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Third Anniversary! | Patreon Weekly #154

Hey Patrons!

Firstly, Patreon Poll #29 has concluded! Here are the results:
Fragile:               73%
Wayward:           58%
Anti-Entropy:  42%
Sacrifical:          31%
Exhausting:      23%
Bulk:                    19%
Corrosion:         0%
The results here are pretty clear-cut, with most interest being toward changing fragile and wayward, and then some interest for other curses that tapers off to 0 with corrosion. Based on this I’m mainly going to be looking at fragile/wayward, but I’ll see if there are some adjustments I could make to anti-entropy and sacrificial too.

There’s also a new Shattered Secrets post! This is the first in a series of posts I’m planning that will give more detailed backstories for the game’s heroes.

The Patreon has been around for three years! In this weekly I’m reminiscing a tiny bit, and sharing a summary for v1.3 progress.

Three Years!

As of May 12th, this Patreon is officially more than 3 years old! It’s crazy to think that it’s already been so long. When this Patreon started Shattered was only on 0.7.3! Back then the huntress had only recently been given her bow, bosses and enemies had yet to be overhauled, and I hadn’t even started getting Shattered ready to release outside of Android.

As a little throwback, here’s an image I included in the very first weekly, showcasing WIP improvements to the title screen. The then-current title screen is on the left, WIP in the center, and I’ve added a new image showing the current title screen on the right.

Thank you so to all of you for your support, whether you’re a newcomer of have been here since the start!

v1.3 Dev Summary

As for dev work, I don’t have anything in particular to share this week, so instead I’m going to give an overview of where we are in terms of the major goals I want to implement before releasing v1.3.

Firstly, the following is ether totally or almost totally finished:

And the following still need some work:


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