XaiJu
Shattered Pixel
Shattered Pixel

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Score Multipliers | Patreon Weekly #151

Hey Patrons!

Firstly, there’s an audio Q&A attacked to this weekly! There were 8 questions asked by 5 different patrons. You can find question timestamps at the end of this weekly.

In this weekly I’m going to cover some of the various improvements I’ve made over the last week.

More Metamorphosis Options

Firstly, as a more specific change, I’m expanding the functionality of the scroll of metamorphosis a little. Currently there are 10 talents which are excluded from appearing for other classes, but I’ve whittled that down to just two. These talents will now have a slightly different effect when metamorphed, mostly to help other classes use the effect without unique class items. A few are a bit of a stretch, but most of them are essentially the same as their regular versions.


A Better Scoring System

I’ve also been working on an overhauled scoring system! Adding seeded runs and possibly dailies/weeklies seems like the perfect opportunity to make the scoring system more in-depth. While it isn’t final yet, here’s what I’m currently thinking of.

The current system is very simple, with just 3 components:

So currently a winning run gets a score of about 90-100k before the win multiplier, with gold being the only differing factor. It is possible though to get an infinitely high score by farming forever. I’m concepting out a scoring system that should measure overall run performance much more effectively:

Overall I’m expecting a perfect score to be about 100-120k before multipliers, though winning with a bunch of challenges enabled will be able to easily push this past 1 million. As this system is more detailed, I will probably be adding a score breakdown to the rankings. Also, thanks to the simplicity of the old system, I should be able to fairly effectively breakdown the score there too, any maybe even retroactively apply the challenge multiplier!

Audio Timestamps

Comments

I'm probably not going to add a substantial amount of lore until after adding new heroes, unfortunately. It wouldn't work too well to write a bunch of hero story bits out when 1/3 of the story's heroes aren't in the game yet. I want to have some lore that's character-specific and some that's more about the world.

Shattered Pixel

Steam basically already does this, people who buy but don't launch the game aren't counted. After that, the most common achievement is 'kill 10 enemies' at about 87%. That achievement is slightly harder to get than reaching floor 2, but only slightly.

Shattered Pixel

Could you make a (dumb) achievement like “easiest one you’ll get” for those that enter the 2nd floor for steam stat checking/comparison? As a counter to those people that buy and launch the game play it for a second (and “plan to return when they have no other games to play, yeah”

Spam Account

Hearing your interest in expanded quests and more readily available lore made me interested, so Im curious what you’re focused on with lore and how much of a priority it is (in the less than a year sort of timeframe) right now? Also: do you think you have a focus on a player character story perspective (like expanded character backgrounds and perhaps the idea of a ground 0 on the surface) and/or is it a focus a greater world building perspective (like the sort of stuff that changes floor to floor with the flavor text and themed enemies) or something different entirely because the world isn’t black and white (Maybe this could be part of the next QnA if you have enough to say about either of them)

Spam Account

I'm not going to make the bonuses performance-based until after reworking the quests. Currently there isn't any real metric that I could use.

Shattered Pixel

I think the new scoring system is going to be much better. Regarding performance in the troll/imp quest... depending on the floor (and room) you encounter them on, they are sometimes super annoying - e.g. searching for a bat @lvl 14 or encountering a load of warlocks and machines instead of the few required monks, how is that going to be weighed in the score?

Acedion

Currently I have to switch to charge up-front in order to enable that. Charging up front means that someone will get double-charged if they sign up toward the end of a month. I consider that unacceptable, so I've not enabled it for now.

Shattered Pixel

hello Patreon payments are coming up have you considered yearly subs with a small discount

Xiaver Lucio


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