What’s Left of v1.1.0 | Patreon Weekly #125
Added 2021-10-25 15:01:03 +0000 UTCHey Patrons!
Firstly, this weekly has the third audio summary/Q&A! This one’s a little longer (partly due to having a few more questions, thanks!), and hopefully future ones will be similarly close to the 30 minute mark. If you’d like to hear more of me, the presentation I gave for Roguelike Celebration now has a dedicated YouTube video: https://www.youtube.com/watch?v=NMWQIdfCgQg
For the rest of this weekly, now that I’m properly getting back into working on v1.1.0, let’s summarize what’s left to do on it.
To-Do for v1.1.0
Let’s run down the remaining things to do in v1.1.0, roughly in order of priority. It’s worth noting that new music is also slated for v1.1.0, but that’s already complete and so isn’t mentioned here.
Most importantly, there are the Core System Changesthat still need to be implemented. As already discussed, this includes changing a bunch of recipes to work based on energy, letting the player make more energy by sacrificing items, adjusting the alchemy UI around this, and any other related tweaks. In particular I’m mulling over the idea of having alchemical energy just be an item the player can carry with them.
There are also still several Changes to Existing Recipes that need to be made. I’m done with most of the exotic scrolls/potions, but there are still a few left. After that, I want to make some changes to the less appreciated elixirs, brews, and spells as well.
Here’s one of those changes finished up, the Scroll of Siren’s Song (formerly affection), which permanently makes one enemy into an ally:

And here’s the particle effect I’m currently working on for the Scroll of Challenge. Staying inside the effect gives the hero a buff:

Then there are a couple New Recipes to add as well, from Patreon Poll #21. This includes summon elemental, and possibly teleketic grab, frostfire brew, or elixir of fortune.
Then there are various Technical Changes. Firstly, I want to get native desktop builds of the game working in v1.1.0, as I mentioned in a recent weekly. Then there’s the usual round of balance tweaks, with specific attention paid to hero armor abilities. Lastly there are a few bugfixes left to make as well, though many of them are already done.
Finally, there is some Other Content Changes which I need to work on too. Primarily there’s the rework to the Master Thieves’ Armband. This content needs to happen reasonably soon but isn’t as strongly tied to v1.1.0 specifically, so I may choose to delay it a little longer in order to get v1.1.0 ready sooner.
Audio Timestamps
Here are the timestamps for this month’s audio summary/Q&A:
- 0:00 Introduction and Month Summary
- 3:38 “Will you make throwing weapons and such not hit allies?” - Trashbox Bobylev
- 5:12 “Your favorite music?” - Trashbox Bobylev
- 6:00 “I still want to see secret staircase rooms leading to "secret" one-off floors” - Zrp200
- 7:39 “any update on exotic transmutation? I'm so hyped for that” - Zrp200
- 8:12 “What's your plans for improving inventory management?” -Trashbox Bobylev
- 9:18 “While the journal contains only items that may be identified, is there any chance we'll see a similar in-game list for non-unidentifiable items, such as throwing weapons?” - Katie Holt
- 10:12 “Did you have any ideas that you had to give up on?” - Trashbox Bobylev
- 13:05 “what were your favorite things you learned in school that didn't carry over at all to your career?” - Ivy
- 16:20 “Do you consider the sprite improvement update? If not, what things you want just to improve?” - Trashbox Bobylev
- 17:46 “Will source of rat king dungeon be released any day?” - Trashbox Bobylev
- 18:20 “how would alt floors be handled, when and if they eventually come?” - Peepperson
- 20:59 “Will you ever make glyph of camouflage work for non player entities?” - Fcelon
- 21:42 “When you'll be adding a new hero, do you plan to spread different elements of them among several updates or will they come with all these features at once?” - Kamil
- 22:52 “Could you make one of the shattered secrets public?” – Fcelon
- 23:47 Conclusion