Exotic Scrolls | Patreon Weekly #119
Added 2021-09-13 15:00:07 +0000 UTCHey Patrons!
Here are the results from Patreon Poll #21:
Summon Elemental: 82%
Telekinetic Grab: 56%
Frostfire Brew: 44%
Elixir of Fortune: 38%
Heroic Energy: 12%
Based on this poll I will certainly implement summon elemental and will try to implement 1 or 2 of telekinetic grab, frostfire brew, and elixir of fortune. I probably will try to let the player recharge their armor ability from an item at some point but based on this poll result it’s off the table for now.
Regarding pins, I have contacted the manufacturer and accepted their design proof! The pins will be getting manufactured/shipped at the end of this month or early October, so things will be quiet on this front for a few weeks. Here are the approved proofs:

Finally, I’ve got some more info to share on concepting work for exotics, this time focused on scrolls:
Early Exotic Scroll Changes
The biggest problem with exotic scroll is that several are quite severely underutilized. This honestly doesn’t surprise me, I ended up phoning in a few of the exotic scroll effects while making 0.7.0, so it’s nice to be able to take another crack at them.
- Scroll of Foresight (low winrate, v. low usage): I’m still pretty happy with the general idea of foresight, but clearly the effect needs to be amped up to be worth sacrificing a scroll of magic mapping. I’ve decided to take a cue from magical sight and have foresight automatically scan/map a wide area around you as you move. The duration will get reduced in compensation, but this should make the scroll act and feel a lot stronger.
- Scroll of Affection (mid-low winrate, v. low usage): I like the general charm direction this scroll has, so I’m going to lean into it a bit more. The scroll will now permanently change the alignment of a targeted enemy, and briefly charm all other enemies around you.
- Scroll of Confusion (mid-low winrate, low usage): I’m redesigning this scroll to more heavily play into the ‘draw enemies to you’ aspect of rage, and changing its name to scroll of challenge! The scroll will now attract all enemies to your position, but also give you a substantial buff against them so long as you stay within a small area.
- Scroll of Petrification (mid-high winrate, low usage): With polymorph getting changed (see below), there’s a nice little opening for a scroll that deletes enemies. So, I’m going to adjust petrification to not root enemies, but fear them so badly that they leave the dungeon entirely! Any enemy affected by this scroll will flee and despawn once they leave your vision.
- Scroll of Polymorph (high winrate, v. low usage): Ah yes, a scroll that even I admitted was a placeholder when I added it. Removing enemies can be neat (see above), but this isn’t a worthy effect for transmutation. I’m completely reworking this scroll to let you transmute talents instead! The scroll will work on any class-talent (no subclass or armor talents, sorry), and will let you swap it for one from another class. I’m still figuring out the specifics of how this will work (how random the new talent is, etc.), but hopefully it will open up some interesting new strategies for the lower tier talents.
Comments
I love the idea of the skill transmute. That sounds like it would be really fun to use
Mark
2021-09-28 19:05:23 +0000 UTCGee, I wonder why Zrp likes two AOE scrolls that make enemies easy to attack at a distance ;). Seriously though, I've wanted to rework these scrolls for a while because they (and affection) are just "stronger debuff to all enemies in an AOE", which can work power-wise but is very boring. My hope is that these scrolls will have more of a gameplay identity now, and there are still plenty of ways to confuse/blind/stun enemies using other items.
Shattered Pixel
2021-09-13 18:04:14 +0000 UTCnooo scroll of confusion and petrification :( those were gems.
Zrp200
2021-09-13 16:12:29 +0000 UTC