New Recipes for v1.1.0 | Patreon Poll #21
Added 2021-09-07 16:30:01 +0000 UTCHey Patrons!
For this poll, I’ve got a few higher-end alchemy items that I’m considering adding in v1.1.0! Note that I’ve included WIP recipes for each item, but these are subject to change.
The options that get strong support will be added in v1.1.0! For this poll, I will likely be selecting multiple winners.
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Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice.
All patrons are encouraged to share their opinion by commenting and voting, but currently only the votes from Golden+ Supporters are counted when determining a poll winner. Votes from Shattered Supporters are worth double!
Heroic Energy
Recipe: scroll of mystical energy + arcane catalyst
A fairly straightforward addition that creates an armor ability counterpart to the recharging already on offer for wands and artifacts. This spell will have a few uses, with each one granting a recharge buff that’s similar to the current recharging and mystical energy buffs. The total recharge rate would likely be slower though, as I want to prevent armor ability spamming.
Elixir of Fortune
Recipe: gold + alchemical catalyst
This elixir allows the player to convert their gold into an assortment of random consumable drops, instead of spending it in the shop. While under the effect of this elixir, enemies and containers will have a moderate chance to give a random drop from the Ring of Wealth’s consumable drop tables. The elixir’s effect with last for a pre-set number of drops, rather than for an amount of time or amount of enemies killed.
FrostFire Brew
Recipe: potion of frost + potion of liquid flame + alchemical catalyst
Another promised recipe addition, this time with new functionality! Frostfire is both a reference to a game Watabou made after Pixel Dungeon, and an old combination brew from before I removed them. I’ve decided to revamp the functionality here though, frostfire will now create a special type of fire that cannot be extinguished, lasts longer, and inflicts chill as well as dealing damage!
Telekinetic Grab
Recipe: scroll of foresight + arcane catalyst
Another spell that I’ve mentioned before but never implemented. This spell will have a higher number of uses and can be used either on items on the ground to remotely grab them (as long as they’re not in a container) or can be used on enemies to retrieve any thrown weapons stuck to them!
Summon Elemental
Recipe: elemental embers + arcane catalyst
This long-teased but never released spell would be the alternate quest reward that the newborn elemental quest has always been lacking. One use of this spell will summon a newborn elemental that fights with the player! This elemental would be considered intelligent, will follow the player out of combat, and can move between floors with them.
The spell will also be able to be powered up by using liquid flame, frost, recharging, or transmutation, allowing it to summon a more powerful elemental of a type the player chooses
Comments
Lots of great ideas! Summon elemental is ultra great, and will avoid the frustration of having this quest while you don't plan to have any use for a wand. I am all for Telekinetic grab, but as you mentioned, this will have to be balanced (but starting from a scroll of foresight is already quite a big limitation).
Minitriath
2021-09-08 07:48:34 +0000 UTCPart of me worries that exact thing will make it OP, but we shall see. Either way there are loads of ways to temper the effect if needed (e.g. reducing uses, giving it a cooldown).
Shattered Pixel
2021-09-07 19:13:07 +0000 UTCFinally, telekinetic grab is on the table! I've been waiting years for this. Elemental in a bottle can wait, but I NEED grab! The ability to retrieve thrown weapons quickly cannot be understated. Picture having a +6 force cube, and you throw it. It's +6, but because it's on the ground you cannot use it. But with telekinetic grab, YOU CAN!!! This spell is the answer we've been waiting for to the headache of upgrading thrown weapons and only being able to use them once in combat.
Zrp200
2021-09-07 18:58:22 +0000 UTC