Freerunning | Patreon Weekly #87
Added 2021-02-01 16:01:02 +0000 UTCHey Patrons, I’ve got more progress to share on v0.9.2!
I’m hoping to get v0.9.2 to beta the week after next, ideally earlier in that week. Expect a more concrete date next weekly.
Also, I’m pushing the next content poll back 1 week as this month starts on the 1st. Expect to see that poll go up with Weekly #88.
Subclass Changes and Talents
I’ve finished up those freerunner changes mentioned in last weekly. The freerunner now builds momentum charge as he moves, at a rate of 1 per turn to a max of 10. He loses 1/3 of his charges every turn he stops moving. He can activate these charges to gain 2 turns of freerunning per charge. While freerunning he gains 2x movespeed and bonus evasion based on his level. There’s a significant cooldown before the freerunner can start building momentum again.
The Gladiator changes are also largely locked in, he no longer loses combo when missing twice, has slightly longer combo time, but also no longer gets combo time reset on a miss. Cleave is now a talent, which means carrying combo between fights is now a built-in utility. Combo move use is also now more flexible, and not all of them will reset your combo. For instance, clobber is being changed to no longer damage, vertigo, or knock into pits, but increments combo by 1 instead of resetting it.
Some other classes are also getting their innate powers moved into talents. This is partly to help balance them out, and also to try and keep their base powers more focused::
(as always, all balance numbers are WIP)
- The Berserker, as mentioned before, is getting a talent to increase his max rage up to 110/120/130, up from the new default of 100.
- The Gladiator, as mentioned, is getting a cleave talent that gives him 10/20/30 turns of combo when getting a kill.
- The Battlemage isn’t actually losing any innates to talents, but is getting one that grants him 16/33/50% bonus damage on his staff’s melee right after he uses it to zap.
- The Warlock is getting a talent to replace the hunger benefit he gets from soul marked enemies. For more synergy potential, I’m thinking of letting this proc on-eat effects.
- The Assassin is getting his blink ranged moved to a talent. The upside of this is that he will be able to blink 3/5/7 tiles regardless of his preparation charge.
- The Freerunner is getting bonus evasion from armor moved to a talent. This lets me make it a bit more powerful though, so it’s up to 1/2/3 from just 2.
- The Sniper’s vision bonus is being moved to a talent. Instead of 12 vision automatically, she’ll be able to upgrade to 10/12/14 tiles of vision.
- The Warden is getting extra dart durability moved to a talent. In exchange for need talent points to unlock it though, the benefit is going up to 2/3/4x durability from just 2x.
Comments
That might be an interesting talent or ability, I'll consider that!
Shattered Pixel
2021-02-02 04:44:45 +0000 UTCI really think freerunner should be able to jump over traps and pits.
Pett Myslík
2021-02-02 01:29:55 +0000 UTCYes, I mentioned them recent in the latest 'long term plans' blog post actually. They aren't a high priority atm, especially with talents needing to be finished, but I do still have plans for them.
Shattered Pixel
2021-02-01 19:37:19 +0000 UTCYou mentioned much earlier a new class, is this still on the list?
Robert Pommrich
2021-02-01 19:27:19 +0000 UTCCurrently yes, that's the plan.
Shattered Pixel
2021-02-01 17:00:36 +0000 UTCThis is replacing the passive effect of momentum. The goal here is to make the freerunner more interactive and fun to use, while also pulling in his power slightly. Currently he's stronger than the Assassin, but much less popular.
Shattered Pixel
2021-02-01 17:00:22 +0000 UTCWill activating the momentum charges be a free action?
Fulvio
2021-02-01 16:45:44 +0000 UTCDoes momentum still have the passive affect of increased evasion and speed if you don't activate it?
Andrew Gasper
2021-02-01 16:07:36 +0000 UTC