October has arrived — and so has a brand-new monthly update for the PP Filter!
As always, this update will be compared to the September release, highlighting what’s changed and improved.
Post-Process Changes & New Effects
Exposure has been slightly decreased.
Sunlight is now softer and less harsh.
Some tonemapping adjustments from previous versions have been rev...
2025-10-11 18:13:07 +0000 UTC
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As September is already here, it's time for another monthly update for the PP Filter!
Here's what's changed.
Lighting
Exposure has been decreased.
Contrast is less intense at low sun-angles.
Sunlight is now more intense as when the Sun is rising or setting down, making mornings and sunsets visually more dramatic.
Nights are brighter with ambient light being more apparent but not distracting.
- ...
2025-09-14 18:50:18 +0000 UTC
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With August now here, it's time for a new monthly update for the CDimagined PPfilter!
To show off the new update, I'll compare it to the July update that was before, while giving explanations of what has changed. A comparison of new vs old (new is on the left, old is on the right)
Reflections and lighting
July is here, and that means it’s time for a new update. We’ve come up with some fresh ideas that we want to share. Here’s what we’re bringing in as our newest piece of content:

Introducing: CDimagined Graphics Pack
All Supporter+ and higher-tier members now have access to our Graphics Pack, which includes everything you need, t...
2025-07-05 11:50:49 +0000 UTC
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Finally our military service has come to an end and now he have time to actually focus on the project. Thank you for the support. Here's the june update:
Night-Time Visual Improvements:
Enhanced post-processing for nighttime scenes, including more complex glare shapes and improved bloom control. Significantly better contrast at night for clearer visibility and improved realism.
Lighting Enhancements:
New ambient light system with impr...
2025-06-19 16:31:53 +0000 UTC
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After nearly two years since our very first release of this PPfilter, we've always chosen to label our versions with a beta tag.
But after continuously refining every small detail, we've reached a point where it's time to leave the beta label behind. This release right here is the one—we can confidently say that our vision has been realized in Pure Gamma Space.
That doesn't mean development stops here—far from it. We'll continue updating the Gamma version. But from th...
2025-05-18 17:01:39 +0000 UTC
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Fixed known exposure issues from the last version and many more changes.
2025-04-26 20:17:39 +0000 UTC
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Post-Processing & Lighting Improvements – Update 1.9.8
Reworked Post-Processing
Lighting Enhancements
Improved shadows and shading, adding better depth and detail in darker areas.
More accurate environmental coloring based on different scenarios, such as vibrant sunset hu...
2025-03-09 14:01:53 +0000 UTC
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Additional adjustments for V2 Ambient Lighting and a lot of cloudy weather optimizations.
2025-02-07 19:09:25 +0000 UTC
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Happy belated New Year, everyone! Here's the first update of the year: the filter is now fully adapted to Ambient V2 and optimized for Pure 2.38 & CSP 0.2.6.
2025-01-05 13:06:44 +0000 UTC
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Mainly reworked the filter from single ambient light method to tiled ambient light, thus making the ambient light more realistic.
Adapted to newer Pure (2.36)
2024-12-08 11:14:01 +0000 UTC
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- Reflections are now more dynamic and realistic.
- Exposure levels have been reduced.
- Light source changes are now more accurate.
- Sun saturation has been adjusted for improved accuracy.
- Sky hue and brightness levels are now more precise.
- Ambient light levels during midday have been increased to prevent overly dark scenes.
2024-11-10 13:32:22 +0000 UTC
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We removed the old brightness value and replaced it with exposure, making the filter much more dynamic and responsive to different times of day and conditions. Driving through a tunnel in SRP should now give you the "blinding effect." Reflections are now very LCS-like—we increased the reflection levels while taking exposure into account but compensated for it with CPL.
I also tried to optimize the script because there have been complaints that our filter was reducing FPS. I've improve...
2024-10-13 19:52:25 +0000 UTC
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Sun and Sunlight Improvements
Enhanced visual appearance of the sun and reduced the intensity of sunblinding effects.
Refined the color of sunlight during morning and evening hours to a warmer, more natural orange hue, replacing the previous harsh yellow tone.
Lighting and Shadows
2024-09-25 17:57:37 +0000 UTC
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This is a hotfix version for CDimagined v1.9 beta.
New values for more stable colour temperature.
Darker shadows brightness/ambient light level at most times.
Cloud brightness and contrast changes for dry cloudy weather types.
Increased reflections level.
More realistic reflections saturation.
Darker skydome brightness at sunny times.
More natural sunlight saturation.
2024-09-01 16:35:08 +0000 UTC
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Supporters can download the filter from here.
For the most optimal look, set the Ambient Occlusion opacity to 50% in ExtraFX.

Discord: discord.com/invite/VfurZUuuZ7
2024-08-24 15:00:09 +0000 UTC
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Download here
The long-awaited update is finally here. After months of working on what we confidently believe is our best work yet, we have finally broken the silence. We can assure you, the outcome was worth the wait.
The main thought behind CDimagined was always to make midday actually look like midday. We saw that the potential of the visuals was hidden under a thick layer of unnecessary color gradi...
2024-08-23 15:00:00 +0000 UTC
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• Better saturation and reflection control on cars and environment.
• Further improved glare and bloom control/effects, for ex: car tail-and headlights, streetlights, light reflection on car/glare spots on car detail and other reflective surfaces, sun is more pronounced at sunrises and sunsets.
• Overall more stable brightness control across all weather types and times of day, most weathers have advanced dynamic values to achieve natural brightening.
• Tons of custom...
2024-01-28 22:05:26 +0000 UTC
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• Better saturation control.
• Added more glare effects.
• Exposure adjustments.
• Increased emissive boost value for better reflections.
• Night time more stable, no more exposure spikes, night lights are more natural.
• Skydome color has been changed for better visuals and depth.
• More depth in shadows.
• More custom variables for different weather types.
• Brightness issues in rainy weathers have been resolved.
• Fi...
2023-12-18 20:58:29 +0000 UTC
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Patch version for CDimagined v1.6. Fixed ambient light level being too bright in some areas. Also fixed sun saturation.
2023-11-24 20:28:12 +0000 UTC
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v1.6 Patch Notes:
• Fixed blue-ish shadows and ambient light anomalies during sunrises and sunsets.
• Fixed dark interiors and spots around landscape objects, enhancing overall visibility.
• Refined sun and sunlight for a more natural and immersive experience, with increased depth and seamless blending into the sky, using the new Pure 0.222 sun blinding features.
• Tweaked the sky's brightness and hue to align with the mod's aestheti...
2023-11-14 21:31:30 +0000 UTC
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New update!
2023-10-13 20:10:31 +0000 UTC
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CDimagined v1.4 beta is out!
IMPORTANT! Join our Discord server to get access to optimal CSP and Video Settings according to your PC Specs!
If you need assistance on installing CDimagined or just want to be the part of our community, then join our Discord server: https://discord.gg/uhzhDEDGuR
!SHARING OR LEAKING OUR CREATED FILES IS NOT ALLOWED!
2023-09-02 18:40:48 +0000 UTC
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Patch version for CDimagined v1.3. Few things got fixed. Improved gameplay features.
IMPORTANT! Join our Discord server to get access to optimal CSP and Video Settings according to your PC Specs!
If you need assistance on installing CDimagined or just want to be the part of our community, then join our Discord server: https://discord.gg/uhzhDEDGuR
!SHARING OR LEAKI...
2023-08-21 18:29:40 +0000 UTC
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CDimagined v1.3 beta is now out!
IMPORTANT! Join our Discord server to get access to optimal CSP and Video Settings according to your PC Specs!
If you need assistance on installing CDimagined or just want to be the part of our community, then join our Discord server: https://discord.gg/uhzhDEDGuR
!SHARING OR LEAKING OUR CREATED FILES IS NOT ALLOWED!
2023-08-16 18:44:42 +0000 UTC
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Fixed:
● White cars are no more overexposured in dark and bright areas.
● Noon looks more natural.
● Car headlights and street lights now brighter.
● You can now see better in maps where there are no lights at night time.
Known bugs:
● Currently there are no noticeable bugs. Please report if you see any bugs.
IMPORTANT! Join our Discord ser...
2023-08-07 18:38:33 +0000 UTC
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CDimagined v1.1 beta works now without ReShade and offers better performance with same graphical detail. ReShade is optional.
Fixed:
● Headlights overexposured during night time
● Anti-Aliasing
● All weathers are now optimized for the best visual
Known bugs:
● Depending on the car model, white ...
2023-08-04 16:00:13 +0000 UTC
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CDimagined v1.0 beta is balanced for all hardwares for the best visual and performance ratio.
Known bugs:
● Depending on the car the headlights can be over or underexposured.
● Anti-Aliasing might be jagged or blurry when playing on lower resolutions.
● Some weathers might not be visually optimized.
Custom presets/settings for different hardwares...
2023-07-29 20:08:05 +0000 UTC
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Some raw screenshots of CDimagined v1.0 beta.
2023-07-28 04:55:48 +0000 UTC
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