XaiJu
Shattered Pixel
Shattered Pixel

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Hostile Champions | Patreon Weekly #68

Hey Patrons!

I’ve been spending this week getting talent details polished and implementing that new challenge! The release of v0.9.0 is now imminent! Read on for some more details in advance of the blog post…

A New Challenge: Hostile Champions!

As voted for by you guys, the new challenge coming in v0.9.0 is one that focuses on enhanced regular enemy variety and danger! When Hostile Champions is enabled, each regularly spawning enemy will have a 1 in 15 chance of being a champion. Champion Enemies can’t spawn asleep, are immune to corruption, and are announced to the player when they spawn.

Since the poll, I’ve expanded on the premise of the challenge a fair bit, and there are now six types of champion enemy, each with a different color aura and impact on gameplay:

These champion types should ensure a nice variety, and some added challenge! I’ve purposefully set them up with two offensive types, two defensive types, and two mixed types.

Beta When?

Unfortunately v0.9.0 didn't end up going to beta last week as some other work popped up which I had to address. I have gotten lots of Shattered work done this week regardless though!

In addition to implementing Hostile Champions, I’ve been spending the last week finishing up implementation and refining on Talents and other content. There have been some talent balance tweaks, some QoL adjusts, and more bugfixes. For talents, probably what’s most notable is that testing revealed that granting the rogue/huntress a +2/3 to damage was absolutely busted, so I’ve scaled that back to +1/1-2 for the beta.

I’m expecting the beta to arrive tomorrow! I just need to finish up implementation on Hostile Champions, polish in a few places, and finish writing the beta blog. This will also be the first blog that people will get an in game notification for, I’m very excited to see how that goes!


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