Hi guys!
This is the second part of Making Mona. Here we get to see the final process of giving Mona life! We go through the steps of Cut-up, Meshing, Physics, Morphing and Animation.
Mona was a very important test to see how we could apply this to the rest of the characters of our game and this was a time lapse of my first run through of the AnyPortrait mesh animation tech. Again, always hit me up with any questions you have and I'll get right back at ya :)
Hope you enjoy~!