A few suggestions for animation speed
Added 2023-11-17 11:47:49 +0000 UTCBecause some people have always said that the animation speed is too fast or too slow,You have to compare this with the speed in my video,At least I think the speed I made is appropriate.The action of the ACT games highlights a high-speed maneuver like this. It's different from the RPG games action style.And in the end, the speed of my output animation has been slowed down. So if someone thinks the speed is not suitable, I can teach you how to customize the speed, but I can't help you change it (after all, it is very tiring to change each set with dozens of animations)
- Changing the animation speed is very simple and everyone can learn it. First of all, you need the action annotation tool hkanno64 Animation Annotation Tools for Skyrim SE (hkanno64 Animation Annotation Tools for Skyrim SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com
)). After installing, dragging the animation hkx you want to change to Dump.bat will generate an anno.txt comment text, open the text, and add the mco's attack speed comment. MCO Animation Speed Note 0.1 PIE.@SGVF|MCO_AttackSpeed|0.9 (default 1.0, the input is how many times the speed, for example, 0.9 is 0.9 times the speed) A single animation can be annotated multiple times to achieve the purpose of segmented speed regulation. Then save and drag the action file to Update.bat to complete the modification.
Let's talk about another situation, that is, some people's animation speed is not the same as in my video. The attack animation speed in vanilla Skyrim is determined by two factors. It's the speed of the native HKX animation file and the weapon speed multiplier. However, in earlier versions of the MCO, the weapon speed multiplier was banned, meaning that the animation speed was only affected by the HKX animation file. Later updates to the MCO version added options to Modern Combat Overhaul and Distar Experience, with the former adding weapon multipliers and the latter ignoring weapon multipliers. This should be the reason for the inconsistency, and it is recommended that you check the latter. Otherwise, the speed of the animation itself and the multiplication of the weapon multiplier will be very confusing
Comments
在每个payload的ini里面,每条注释后面都有这么一串|1|1|0|0|0|0|0|15|15 (1):effectiveness,法术的数量 (2):magnitude,法术强度值,剑气的话这里指的是伤害 (3):是否以自身为目标,此处为1即作用于自身 (4):需要的血量值,随便你填多少 (5):消耗生命值 (6):需要的耐力值 (7):消耗耐力值 (8):需要的法力值 (9):消耗法力值 如果有些注释你在ini里面找不到,可能它被写进了动作注释里面了,这就需要你用注释工具了 这里有更详细的教程 https://www.bilibili.com/read/cv19593294/?from=search&spm_id_from=333.337.0.0
2023-11-29 10:50:36 +0000 UTC再請教如何調整部分動作附加效果的魔力消耗量? 比如長矛的W+a W+p的閃電衝撞
weky
2023-11-23 15:00:11 +0000 UTC