XaiJu
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First news about version (0.0.3a)

In the update, another characteristic, 'Fear,' will be added. 'Fear' will open another path to interact with NPCs through insults/fights. Now, players don't necessarily have to build good relationships with NPCs; they can simply increase the level of fear.

The level of fear will rise depending on the NPC's level of dominance, and the fear level will decrease daily if the player does not continue to increase it.

First news about version (0.0.3a)

Comments

Perhaps, but as of now, there are no such plans, although various hidden stats that will affect different events will definitely be present. There is something similar in the game - a dominance stat, which allows you to refuse certain actions if it is high enough

MadCory

will the player also have a hidden fear stat to each npc in the future, like if npc's try to grope the and we fight them and lose will that make the player little scare of them?

jon


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