GrabDoc is a Blender 4.2+ add-on for quickly baking trim sheets and tileable texture maps.
After installation, run the one-click scene setup and then start modeling! GrabDoc provides a camera object with the ability to preview your rendered texture maps in real-time via custom shaders in Workbench, EEVEE, and Cycles. Once satisfied you can bake all maps using the default baker or using Marmoset Toolbag's baker for the best results!
This page exists in support of the continued development of this tool. GrabDoc is available via GPL licensing on GitHub.
Port to Blender 4, revamped UI, new bake maps, cycles for all bake maps & much more! Update 1.4.5 also adds texture map packing!
GrabDoc features many custom shader setups for baking, such as:
For compatible map types (listed above) you can bake using Workbench, EEVEE, and Cycles!
You may preview your rendered texture maps in real-time via the Bake Preview system. This is useful for seeing your final result on the go without needing to re-output new images after an iteration.
For those interested in getting the highest quality results you can use the Marmoset Toolbag bridge! You can also use the refresh baking option to update already opened instances of Marmoset Toolbag.
A special thank you to the following listed for their dev testing and workflow advice:
GrabDoc supports Blender 4.2+. It may work on other versions of Blender, but support is not guaranteed. If you ever have problems with any of the tools provided you can contact me via email @ ethan.simon.3d@gmail.com or via the Discord Server for support.