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MAGIC STAVES AND REBALANCE NOW LIVE!

The anticipated Magic Staves update is now LIVE to the public! This massive update adds new weapon types, play-styles and includes a full Rebalance of Sorcery to more closely match that of vanilla 7 Days to Die. Additionally, you may now choose your Sorcery Difficulty Mode from: Easy, Hard, Apocalyptic!


Major Feature: New Staff Weapon and Mastery for each Element!

(Build charges with Primary Attack while Burning, Chilling, Shocking foes. Expend Charges with Secondary Attack to release magical AoE mayhem! Staff Charges carry over to Spells.)

Major Feature: Sorcery Difficulty Changer Mods (instructions in #🔑download) 

Rebalanced: Complete balance pass of Sorcery, influenced by #📊roundtable-vote

Added:  Fire Staff Weapon, Mastery, Quest and Nova Spell

Added:  Ice Staff Weapon , Mastery, Quest and Nova Spell

Added:  Arcane Chest + Quest (large craftable storage)

Added:  Mending Potion (mends sprained, broken bones)

Added:  Legendary Scroll: Energy Regen (Stamina + Spirit Regen)

Changed: Chance for Fallen + Wisps to spawn in Desert

Changed: Increased mod slots for Sorcerer Armor (+1 per tier)

Changed: Hot/Cold resists tied to Fire/Ice Sorcery instead of Weapon

Changed: Reduced Spirit Costs for Spells (5,10,20)

Changed: Spirit now regens while spell charging

Changed: Class Rune drop rate increased on Fallen

Changed: Elixir drop rate increased on Fallen

Changed: Fire Spellcast Blazing Speed doubled

Changed: Spell Turret Spirit Burden removed, repair costs increased

Changed: Scrapping + smelting Sorcery Items is drastically faster

Changed: Removed unusable Intro Lightning Elixir and Scroll (re-adding in v1.0 Lightning)

Changed: Removed Ritual Shards. Ritual Stone recipes changed.

Fixed: Various (Intro Fallen, Familiar, Augment Mining, +++)

Due to new quests and additions a new game is required to play v0.96.

DOWNLOAD: http://download.sorcerymod.com


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