XaiJu
StrangeScaffold
StrangeScaffold

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We're in LudoNarraCon (+ Build Update News)!!

I'll cut to the chase - we're a part of LudoNarraCon this year!

In case you don't know what LudoNarraCon is, it's a showcase held through Steam. Developers show off footage of their games (and even full demos) - all from their homes! It's an accessible, proper game event, all focused on narrative-heavy titles, in a time where every other event is getting canceled.

I'll be streaming (and looping) footage of Dog Airport Game development for the first time in a while, as well as showing off updates to the build... updates which are in the inboxes of our Dog Friends as we speak.

We've got:
- The start of the time system - you can actually miss flights, now! Next steps: being able to wait for a flight for 8 hours, in real-time.
- Quests and unique characters on Phobos - including a feline character who is definitely a dog, and a pup who sells orphanages!
- New elevators - which look fancy as hell!
- The beginnings of item use - you can right-click while holding a can of Scarlet Bovine to advance time, and skip into the future!
- Yet more changes to fundamental movement code - dogs don't judder in view any more! It's super rad, and related to deep Unity magicks I hate that we had to learn!

In short - there's a ton of cool progress being made in Dog Airport Game land thanks to your support, and our Dog Friends can access quite a bit of it through the same link they already have for Pre-Alpha Build #7.

It's gonna be awesome having other folks see the cool progress we're making on this wide stage, and I hope to see y'all there. :)

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This isn't in the build yet, but I finally figured out, ONCE AND FOR ALL, how to fix the stairs and pool wall collision shenanigans in Beachwell. On a totally unrelated note, no other airport will have stairs.

We're in LudoNarraCon (+ Build Update News)!!

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