Good bye dear patrons!
I have some great news. You can now subscribe to The Forge directly from the website using a credit card.
As Foundry releases tomorrow (Congratulations Atropos!!!!!), this marks the end of the "beta phase" of The Forge as well, as things have been very stable for quite some time now, and the plan was always to be out of beta by the time Foundry is out. I just thought I'd be done sooner and that I'd have done a lot more by now!
TLDR in a bullet point format because writing paragraphs means this would take 10 pages :
I wanted to communicate these changes with you sooner, but I wanted to finish adding support for subscriptions, which I had planned to finish by the 12th... but look at me, spending over 16 hours every day on this and I finally managed to get it working and stable by the 22nd! It turned out to be one gigantic thing to achieve and I had so many problems and had to redo the design so many times that I don't want to think about it. I unfortunately had to cut down on a lot of the features and flexibility I wanted to do in how subscriptions worked, and I added some unfortunate limitations that annoy me probably more than they might annoy some of you (like having to reset the billing cycle when you do a plan upgrade, or that you can only have extras on a yearly sub). PayPal support was planned but unfortunately their API, docs, services, website, libraries, everything about Paypal is &@!&^@!&* and I hate it. Adding Paypal support is not only 100 times more difficult than Stripe (for subscriptions, especially ones with multiple-items and varying tax rates). So... Paypal support also had to be removed for this release as I never got the time to finish implementing it, and it was going to be a very limited version anyway (right now, I'm considering having people "add funds" to their Forge account manually using Paypal, and not using Paypal's subscriptions system because it's simply too incredibly limited that it's not worth pursuing further).
I apologize if this comes a bit late. I know that some of you were wondering on how this would work long term with Patreon, but here it is. You can now subscribe to The Forge directly, you don't need to pledge on Patreon anymore (bye bye!). Your hosting tier will still work until the end of the month, and because this notice comes so late, I will keep support for patreons to have Forge access throughout June as well, giving you ample time to buy a subscription and switch over. There's also a 14 days free trial, so you won't have to worry about getting charged while your patreon sub is still active.
Note also that I've updated the pricing for the various tiers. The new prices were updated on the website for about a week, but most of you may have missed it. Basically I've increased the Game Master tier price from 4$ to 4.49$ and Extras from 12$ to 12.99$ as well as using more "marketing oriented" prices of 8.99$/12.99$ instead of 9$/13$ (even though I hate those who do that, it's apparently quite effective :p)
If you go to your Forge account, you'll notice you now have an Extra bonus of Data and Assets. This is my thank you for everyone who helped make this work as well as it does now. So every Patron got that if they had an active Forge account. And yes, I noticed it in the screenshot I posted above, the expiration of the bonus is set to June 22nd instead of May 22nd, that's my fault, I made a typo in the script, and gave everyone 13 months instead of 12. I won't change it now, so there you go, enjoy 13 months of free Extras :)
As for the contest from two weeks ago. It technically ended earlier today, but I'm extending it because I guess two weeks was simply not enough and I didn't receive as many submissions as I had hoped (none actually for the background and banner). Not being able to promote it much due to lack of time probably didn't help garner the attention I had hoped.. or maybe the contest was simply not attractive enough. I don't know.. if you have suggestions, let me know!
I'll give the one subscription prize just between those who submitted already so their chances of winning don't decrease and they won't have to wait longer before final results either. So I'm basically not extending the previous contest, I'll simply be creating a new one but as I'm too tired at the moment to write up updated contest rules, I'll leave that for some other time.
Finally, in the next couple of days, I'll send another post that talks more about Beyond20 itself. I was going to bundle both subjects into one, but this is getting long already, so I shall say good night, and see you all tomorrow for the Foundry VTT Release Partyyyyyyyyyy!!!!!

Rick Jaremback
2020-06-02 00:03:43 +0000 UTCYouness Alaoui
2020-05-25 01:15:06 +0000 UTCRhys Corlett
2020-05-24 23:10:03 +0000 UTC