Hey there, everyone! ✧⁺⸜(●′▾‵●)⸝⁺✧
Yeah...I underestimated the amount of work that was left to do a little bit. But anyway!
The patch is coming in the next two-three days.
I've finished almost everything, things to do:
-assign proper triggers for achievements
-update the $10 guide a little bit (read below)
-have another look at the numbers, stats and do minor adjustments
-don't forget to write the afterword this time...
Now, before we go to the change-log part, I have several things to clarify for everyone.
1. As I wrote earlier, you will most likely have problems loading your previous save. I've deleted ".rpyc" files before making the last version, and it turns out one should never ever delete them. They are not trash. Who could've guessed...Not me!
Anyway. Use the updated version of "Savegames helper" to jump closer to the new content.
And here goes number two.
2. You will find yourself right before the big BDSM event with Gloria. I've updated the dialogue with her, so you won't have to remember what happened several months ago.
The controversial part is - your progress with Maya's route will be back to the point appropriate to the main-progress. Read: if you've grinded her Harem route - it'll be lost.
Two reasons:
-to not break the code-logic
-to test the game as a whole
I know it kinda sucks, but you don't have to repeat E+M events: new content for Gloria does not require it. Just to have a "new-player" experience and give proper feedback you should probably account for that.
Now about the content for Gloria.
3. The foundation for the new "phase" of her corruption took a lot of time to build, and you'll find a lot of "placeholders" again: I can't move in every direction simultaneously, so I had to stop somewhere for this release.
You will find a lot of new mechanics and ways to control them. I'm trying to give more power to the player. Or at least the illusion of power, to stimulate your imagination. You'll see what I'm talking about once you play it.
Some events might appear too soon or too late (Lewdness-wise). With the amount of stats I have to deal with, the game is getting harder to calibrate properly from the 1st try.
On top of that, as I add more stuff to this phase (next 1-2 big patches), I'll have to re-calibrate them to make the game-flow make sense.
4. I'll try to update the Guide to the newest patch, but don't rely on it too much. The most important part is gonna be "how to unlock and see all achievements". Why? Next point.
5. Instead of adding new content in the upcoming two weeks (to public release), I'll try to do the in-game "journal", or basically "what to do" list-guide. The way it is now - "if you're stuck - pay me $10" is super scummy and I'll try to get rid of this as soon as possible.
6. If the game is too hard, or too easy, or "what the fuck do I even do?!", or you have some thoughts or ideas for events - write to me, please. Don't hold it, and don't think I can read your minds. The best way to make this game better is to tell me what part of it sucks and why.
100. This is reserved for when I remember what I wanted to add...
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I need some rest...
Probably will update this post later
Anyway! Patch-notes!
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Changelog (v0.6):