Hello, everyone!
I've decided to make this week's Progress Report available for all paying members, since it is a significant capstone on the Overbreed effort.
For this week, I've managed to put together the storyboard for the post-Sombra narrative interstitial, which closes out the video. My initial projections I've been making, based on how the other interstitials had gone and what I wanted to cover, had this one clocking in around 5 minutes.
In the end, I managed to shave it down to 3.5 minutes, which brings the video as a whole (again, assuming the storyboards are exactly as long as the actual animations will end up being) clocking in at a very nice 69 minutes.
I have uploaded the full 3.5-minute ending storyboard. I didn't bother reuploading the whole video, so if you want to see how it'd flow, you can load up the previous hour-long upload from last week's post, play the last minute or two of it, and then as soon as it finishes, start playing this one. That'd give you a rough idea of the pacing.
And with that, I close out this work session on Overbreed, and turn my sights to Innie's Batgirl/Catwoman project. This week's goal is to work with Innie to adapt her novella prose into a screenplay, and then going beat by beat and prioritizing everything from most important to least important.
Once everything's been ordered, I will slam together a quick and dirty storyboard of the screenplay, to see where the timing lands. And then, if it runs over 8 minutes, use that prioritization we did to start hacking beats out and cut the video down to size.
I don't expect the storyboard to be finished (and certainly not edited) by the end of this upcoming week. But I do expect to at least have the adaptation and prioritization done.
Once the storyboard is pared down, I have a handful of quick outfits I need to assemble for the ladies. They're already picked out and prepped for work, and I already know exactly what all bodygroups will be needed, so it shouldn't take more than a week to get all of the outfits done.
And then, after that, production proper can begin! I'm going to just graybox the scenebuilds for now, because they're rather elaborate. I actually have a few people I will reach out to and ask if they'd be interested in building some of the scenebuilds for the project - I've done this in the past to great effect, with videos like Fair Market Value. If not, then it's fine - but if so, it could not only speed things up drastically, but result in much better-looking scenes for the video to take place in. I hold no illusions as to my interior design ability - it is about as square as the rooms I design with it.
Once I hit the green light on the production, I will also pre-emptively reach out for voices, get that ball rolling and make sure everyone is cleared. I'm a bit hesitant to do it, but I think I will also lock down the storyboard hard and actually have the narrative dialogue recorded right as I begin production. That way I can hammer out the core animations, animate only whatever of the narrative dialogue would require dub sounds (shouldn't be much), and then as soon as I send out the core animations for dubbing, I begin lip-syncing and detailing the narrative dialogue.
I am also going to have to look around for a new sound designer. As you all may recall, my sound designer disappeared on me midway through Pharmmetra's production. And, unfortunately, he has never popped up again. I can only hope for the best. Times like this make anonymity terrifying - if something had happened to him, I would never know, because I don't know so much as his first name.
I won't lie, I've had more than one sleepless night as the intrusive thoughts barged their way into my brain, hyperventilating about what if it were me that something had happened to, and how none of my online friends would ever know, and how you all would never know.
But that's enough existential horror for now! Until next week everyone!
Zillo
2025-02-11 03:02:09 +0000 UTCempheezie
2025-02-11 02:41:56 +0000 UTC