Hello everyone!
As usual, we have quite a bit of artwork progress to show off this month. The next Pure Onyx release will also be posted in the next few hours! The $10 crowd may want to pass on it as there isn't a lot added beyond last week's release, but it does contain some fixes, and even more enemies added to the new AI system.
For those that haven't played the mid month release however, it's a pretty substantial update, and includes FemCop's version of the Vioreaper H scene, as well a save system that I'll discuss below.
Topics for this Update!
Changelog (** indicates items added or being added since the May 22 Inner Circle patched test release):
Important Fixes/Changes
H Scenes
Animations
Combat
Enemies
Physics
Stage
UI
A save system has been one of the most requested features for Pure Onyx recently, and though I think it's still too early to really merit it, APL has implemented it :D. The final save system will contain manual save slots, but APL has implemented the autosave portion of it.
One caveat is that saves will only work for the current game version. This was a compromise we made to prevent creating extra work for us while core systems are still heavily under construction.
Also, beginning a new game will overwrite your old character data after the first save. Gallery progression is still saved separately and persists between versions, so no worries about losing that.


Demonu has completed Syndicate Girl's sculpt!
The majority of the work involved was completing her outfit, which now has great details. He did however create a stunning four extra variants for her hair -- you can check them out above (they are color coded)! Let us know which ones you like best :D.


I'm super pleased with Kame and Limbo's progress on Mr. Black, the shady shopkeeper! A lot of his details were in flux and Kame did great work with solidifying the design in this sculpt. Limbo also did a great job with the colors, going through at least 3 different full takes on how to approach him.
I mention that he's not quite complete, as Kame still has to sculpt his third arm that lives on his back.

Though we have the chosen design above, I've prepared some of Limbo's concept art to show some of the many designs he's worked on recently during Kame's sculpting process :D.

Work has continued on the Labs stage design!
Xxoom has been working on the sky portion of the Skywalk background. I felt adding parallax cloud layers would make the space look bigger by adding depth, and I think it's coming out great :D. The megastructure buildings that were shown previously will be added back in now that the new sky is nearly completed.
Kame has begun working on the 3D stuff for the labs interior, and Limbo is in the process of constructing test maps from his concepts and doing block coloring palettes for the foreground tiles. Check out the gallery for an example of one of his maps!

Limbo has most of the concepts for the Caverns section of the Labs stage complete! I've posted a few new examples in the gallery of this post!
I have the flow for this section figured out now. After descending the lift from the Labs, a large cavernous excavation site is followed by a platforming section involving winding paths and jumps.
If the player fails this challenge they end up in the water map shown above, where they have to deal with tentacles and other biomonsters. Starting with this map, Xxoom has begun painting the first of a few backgrounds that are necessary for this area.
If the player passes the platforming challenge, they are rewarded by passing through the crystal cavern section where high value loot containers await. After this, both branches merge for a section beginning the spider caverns, ultimately culminating with the Spider Boss' nest.
SaurianCrash
2022-05-31 08:27:21 +0000 UTCChristopher Aegis Immortal
2022-05-31 08:12:39 +0000 UTCSpeedyshamrock
2022-05-31 08:08:08 +0000 UTC