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PURE ONYX May 2022 Progress Update!

Hello everyone!

As usual, we have quite a bit of artwork progress to show off this month.  The next Pure Onyx release will also be posted in the next few hours!  The $10 crowd may want to pass on it as there isn't a lot added beyond last week's release, but it does contain some fixes, and even more enemies added to the new AI system.  

For those that haven't played the mid month release however, it's a pretty substantial update, and includes FemCop's version of the Vioreaper H scene, as well a save system that I'll discuss below.

Topics for this Update!


May Release Details  

Changelog (** indicates items added or being added since the May 22 Inner Circle patched test release):

Important Fixes/Changes

H Scenes

Animations

Combat

Enemies

Physics

Stage

UI


Save System!

A save system has been one of the most requested features for Pure Onyx recently, and though I think it's still too early to really merit it, APL has implemented it :D.  The final save system will contain manual save slots, but APL has implemented the autosave portion of it.

One caveat is that saves will only work for the current game version.  This was a compromise we made to prevent creating extra work for us while core systems are still heavily under construction.

Also, beginning a new game will overwrite your old character data after the first save.  Gallery progression is still saved separately and persists between versions, so no worries about losing that.


Syndicate Girl Sculpt Complete!

Demonu has completed Syndicate Girl's sculpt!  

The majority of the work involved was completing her outfit, which now has great details.  He did however create a stunning four extra variants for her hair -- you can check them out above (they are color coded)!  Let us know which ones you like best :D.


Mr. Black Sculpt Complete (Almost)!

I'm super pleased with Kame and Limbo's progress on Mr. Black, the shady shopkeeper!  A lot of his details were in flux and Kame did great work with solidifying the design in this sculpt.  Limbo also did a great job with the colors, going through at least 3 different full takes on how to approach him.

I mention that he's not quite complete, as Kame still has to sculpt his third arm that lives on his back.  


Mr. Black Concept Art

Though we have the chosen design above, I've prepared some of Limbo's concept art to show some of the many designs he's worked on recently during Kame's sculpting process :D.


Labs Stage Design - Skywalk

Work has continued on the Labs stage design!

Xxoom has been working on the sky portion of the Skywalk background.  I felt adding parallax cloud layers would make the space look bigger by adding depth, and I think it's coming out great :D.  The megastructure buildings that were shown previously will be added back in now that the new sky is nearly completed.

Kame has begun working on the 3D stuff for the labs interior, and Limbo is in the process of constructing test maps from his concepts and doing block coloring palettes for the foreground tiles.  Check out the gallery for an example of one of his maps!


Labs Stage Design - Caverns

Limbo has most of the concepts for the Caverns section of the Labs stage complete!  I've posted a few new examples in the gallery of this post!  

I have the flow for this section figured out now.  After descending the lift from the Labs, a large cavernous excavation site is followed by a platforming section involving winding paths and jumps.  

If the player fails this challenge they end up in the water map shown above, where they have to deal with tentacles and other biomonsters.  Starting with this map, Xxoom has begun painting the first of a few backgrounds that are necessary for this area.  

If the player passes the platforming challenge, they are rewarded by passing through the crystal cavern section where high value loot containers await.  After this, both branches merge for a section beginning the spider caverns, ultimately culminating with the Spider Boss' nest.

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Comments

Hey! Sorry I missed this post -- we are :D. We're just waiting until we get more female characters in-game and are further along before we do VA work.

Are you planning on adding more SFX for the scene animations? (i.e) character noises. Sorry if this has been asked already, just thought it would make the immersion better and wasn't sure where the road map was.

New enemy ^-^ for the syndicate faction

is the Syndicate girl a new enemy or npc or something?

SaurianCrash

Muchísimo ánimo y continuad así! El juego cada vez se ve mucho mejor e interesante! Tengo muchas ganas de que sigáis informando y actualizando contenido!!

Will be up as soon as I'm done writing the update post :3

so i have not receive a new release?

Christopher Aegis Immortal

Fantastic work as always

Speedyshamrock


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