PURE ONYX Inner Circle Test Release - April 22, 2022
Added 2022-04-22 21:56:12 +0000 UTCHey everyone!
A bit late this month, but we have the new Pure Onyx release with the first Vioreaper H scene ready :D.
- TEST RELEASE DOWNLOAD (Mega)
- TEST RELEASE DOWNLOAD (Google Drive - Use if Mega is slow)
There are still improvements I want to make to this scene for the end of the month release, including an outro, but we have started work on 2x and potentially 3x Vioreaper scenes that will be ready as early as next month.
I had hoped to have more ready for this one, but Mr. Kittyhawk's new enemy ability manager still needs a couple days of testing before we add it, and I didn't want to push this back. The ability manager is a new backend system that significantly improves AI, adds cooldowns to enemy attacks, and prevents enemies annoyingly spamming Onyx during certain states such as knockdown. The first iteration will work for Splicer Thugs as a start, and should be ready for the end of month release.
Changelog
The following is only a list of player-facing changes, unless otherwise noted.
Important Fixes/Changes
- Fixed major issue that caused black screen / UI and other game elements to fail to render after the game ran for an extended period.
H Scenes
- Added first Vioreaper H Scene to gameplay + gallery
- Added Biomonsters category to Adult Content Filter
- Changing adult content filter settings while in-game will now add/remove filtered background H scenes immediately, as opposed to only on map/scene change.
- Projectiles can now trigger H scenes
- Fixed issue with in-gallery input handling allowing changing camera position after it was reset when ending the scene
Performance
- Improved performance of reflections
Known Issues
Here are the newest/most relevant known issues.
- Buzzing sound is missing from Vioreaper during H scene. Should be fixed by end of month release.
- It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
- Issue where some enemies' navigation can occasionally fail, causing them to just hang out in-place until they are hit or their navigation restarts.
- Have to add a few new SFX to match the reworked H animations.
- Bat Bunny is missing her serving tray in her idle pose during actor selection in the H gallery.
- Liquid pools in the air in the Bunny Girls' background H scene currently. Need to fix some collider stuff.
- Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
- Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
- Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
- FemCop's force field doesn't emit light properly when the scene is mirrored.
- It's possible for FemCop's forcefield to spawn on top of bystander enemies.
- Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
- At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
- Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
- Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
- Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
- godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
- onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
- setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # - Multiplies the game speed by the number specified.
SYSTEM REQUIREMENTS
Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.
CONTROLS
Keyboard:
- Walk = Arrow Keys
- Dash = Double tap + hold Left or Right, or Hold L Analog Stick
- Menu Controls: Confirm = Z, Cancel = X
- Jab = Z
- Mod = CTRL
- Power Attack = Mod + Z
- Punch Combo = Forward + Z > Z > Z > Z
- Kick Combo = X > X
- Stomp = Mod + X (hits downed enemies)
- Defend = Hold C
- Jump = Space
- Jump Kick = X while jumping
- Zoom In = Q
- Zoom Out = A
- Skip Struggle / H Animation = X / Space
- Skip Full H Scene = C
- Escape = Pause Menu
- F1 = Toggle Debug Overlay
- F2 = Toggle Vsync (not recommended except for testing)
- Quit = F12
Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4. PS5 DualSense
**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)
BUG REPORTS
If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.
- Operating System (if Windows, tell us 7/8/10, etc.)
- Screenshot if applicable
- Can the bug be reproduced? If so, tell us how!
- OS language if different than English