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PURE ONYX March 2022 Progress Update!

Hey everyone!

I want to start by reminding everybody that we've added a SubscribeStar, and are still working towards our funding goal that will allow us to migrate Pure Onyx and future games over there so that we can manage our own content.  Please consider pledging there if you are able :D.  P.S. We aren't leaving Patreon, so don't worry.

This month we're doing a video update to show off the work we've done on the combat animation overhaul!  Unfortunately Patreon doesn't support an image gallery *and* a video =_=, that'd be bonkers.  So check the attachments for the high res images for this update!

As for the rest of the update, we have more to talk about on the mechanical aspects of the combat overhaul + Onyx's new moves, the initial work on Neon(!) to show off, a new enemy for anyone who hasn't played the mid-month release yet, and some additional progress on Malise's design.   

Check it all out below ^-^

Topics for this Update!


March Release Details

Tentative Changelog (** indicates items added or being added since the March 20 Inner Circle test release):

H Scenes

Enemies

Animations

Combat

UI

Other / Misc Fixes


Neon Model WIP!

Demonu, our sculptor from Ukraine, has shown he's quite a badass by working in a literal warzone the past couple weeks.

I had actually asked Demonu to start work on Neon before the invasion, as I was concerned our communication may get cut off.  It was just a few days later that the war started, but he pulled through anyways ^-^.

He's done four iterations of her face, and just as many for the hair.  The ones we're showing are nearly complete, though he may add some additional details to the hair.

One potential change we're making to her MATM styling is the addition of accessories to cap her "horns".  We're still working on designs.


Combat Overhaul Progress Report

The video up top pretty well summarizes our progress on overhauling Onyx's existing combat animations :D.  As such, we've just about wrapped up the art part of Phase 1.5 of the overhaul.  Below you'll find our progress on Onyx's new moves, which are part of Phase 2.  

The next thing on the horizon is a new AI backend system from Mr Kittyhawk called the enemy ability manager.  This backend tool will allow us to enable/disable enemy abilities and attacks based on various conditions, meaning we can, for example, prevent enemies from spamming Onyx with attacks while she's knocked down.   We can also add diminishing returns and cooldowns to their skills so that they are less likely to perform the same actions over and over.

We *may* get the first iteration of this out by the end of the month.  If so, it will focus on the Splicer Thugs for now while Mr. Kittyhawk works through integration into other enemies.

 

Onyx Key Poses

TMX has worked through the key poses for Onyx's upcoming combat animations that we previously showed concepts for in last month's progress update ^-^.  They aren't quite final yet, and many of the face expressions were added by me last minute.  

Expect seeing these become animations + more new poses next month after we nail down more concepts for Onyx's combos!


Onyx Move Concepts Pt 2

Limbo has been working on additional concepts for the remainder of Onyx's combat overhaul skills for Phase 2.  This time he's focused on the multi-directional roll, as well as the standing punch combo and finisher attacks.  I think the basic standing punch combo needs more work still, as it's not quite interesting enough, but we will get there soon!

These may be hard to see in Patreon's glorious 800 px wide images, so I've attached a folder with the high res versions of the images for this post below.


Splicer Looter Now In-Game!

As of the mid-month release, the first iteration of the Splicer Looter enemy is now in the game ^-^.  He's a bit limited in scope currently, but he works very well, especially for an enemy we considered would be a pain in the ass to make function.

For some background, the Looter is an enemy similar to the thieves from Golden Axe (and subsequently, from Dragon's Crown).  When loot drops, he has a chance of appearing, and will promptly grab it out from under the player and attempt to escape with it.  If defeated, he'll drop all the loot he nabbed.

Higher levels of the Looter will, in later iterations, be able to set traps, steal from chests, and may even drop explosives when he is attacked.


More Malise Concepts!

Limbo's pumped out a bunch of concepts for the remaining features of Malise's outfit.  I've wanted to experiment with alternate holster designs as I think the old ones sort of just got in the way.  The simplified look comes with its own problems though, as they can easily stop looking like holsters.  We've even experimented with cross-draw and back concepts :D.   

PURE ONYX March 2022 Progress Update!

Comments

Love the new animations, although I really do wonder how her top stays on in some of them.

We still have Wraxe's to finish, and the Thug's solo scene to do. Not too much longer. The Thug's scene will take more effort because it needs updated to Onyx's new rig -- the previous version was done on a very old rig. Needed to happen anyways though for performance optimization.

Thanks very much :D

I'm happy report I am one of the successful migrator! Just want to also say that I think you guys are doing a great job, you and your team are really kickin ass. I see and appreciate your developments and efforts, keep it up!

How long will it take to remake all the h scenes? 🥺

HiJaden

I'd like to think they'll become more open in the future, as it seems the rest of the industry is heading that way. Anyways, if we do successfully migrate Pure Onyx, then we intend to keep the new rule 34 project, XXXIV, on Patreon.

It is done - I'm now supporting you through the Subscribe Star, and I can't help but say that I'm happy to see you managed to make the transition to over there. Patreon has become less and less appealing, but there are still many creators here that I wish to support, so I can't cut myself off from this platform completely yet. Here's hoping Patreon will one day realize the mistakes they've been making and fix their policies, but I highly doubt it will happen.

Sarif

Keep in mind that if migration is successful we will convert this campaign page into one for XXXIV (the rule 34 project) :D

+1

I love that you guys are throwing shade to Patreon on their own platform. You guys aren't the first and won't be the last developers that are going to migrate and I totally support the move. This will be my last month supporting here and I will be moving over to SS right now. <3

So glad you’ll be able to fix enemies hitting Onyx with attacks while she's knocked down, that was so irritating 😂

Neil

Man, that art always looks so slick, and those models super high quality.

Kris

Yep! That's in Phase 3 :D

this truly is an upgrade and an improvement. love the changes

Dank Memer

i liked the part where she kicked her old self. (awesome idle not withstanding)

somethingpurple67

Will she also get throws or hold attacks of her own?

SaurianCrash

Her idle is waaay better now, I always felt her old idle looked really weird.

MilkManMD


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