PURE ONYX - January 30, 2022 Test Release!
Added 2022-01-30 22:29:30 +0000 UTCHey everyone!
Here's the January test release for Pure Onyx :D!
- TEST RELEASE DOWNLOAD (Mega)
- TEST RELEASE DOWNLOAD (Google Drive - Use if Mega is slow)
We've added the Chain Splicer scenes as the first of the H scene reworks. There are still some tweaks and polish I want to make, but I'm pretty pleased with what we were able to do given the circumstances. If you so choose, you can disable the heart particle FX that you'll likely notice by toggling them off in the Options menu.
We've also made a lot of fixes, many of which involve the improved physics and collider systems we've been working on. One significant change is that Onyx no longer gets hung up on knocked down enemies, meaning it should be easier to place stomps / navigate past them. Actors also no longer interact in weird ways during knockdown. There's now even less jittering on collision, Onyx gets stopped less when moving against enemies, and she slides off enemies better when landing on them (these should be even better next release). We've also resolved issues with Onyx glitching against / being pushed through the map/screen edges when knocked down while pinned in.
We're looking at implementing portions of the combat overhaul in February, so you can look forward to fewer janky controls and more mobility for Onyx soon :D.
Here's the full changelog since last month's release!
Changelog
(** indicates items added or being added since the January 17 test release):
- ** Added reworked animations for Onyx + Chain Splicer H scene
- ** Added reworked animations for Onyx + Chain Splicer and Runt H scene
- ** Added reworked animations for Onyx + Chain Splicer and Thug H scene
- ** Added toggle in Options for Heart particle FX during H scenes
- ** Fixed Charger pushing Onyx beyond map boundary during regular knockdown/standup if he is pinning her in.
- ** Onyx can now move through enemies that are knocked down
- ** Actors no longer collide with each other while being launched or knocked down
- ** Some Z force is added to bump actors out of Onyx's way even when she approaches perfectly from the side
- ** Actors no longer pop on top of other actors that have deeply collided with them over the course of a single frame
- ** Actor repel cooldown works properly now, meaning Onyx can't push enemies along for days by walking up against them (or vise versa)
- ** Onyx no longer skips most of the knockdown animation when she's knocked down near the map/screen borders.
- ** Fixed jittering parallax backgrounds. Was very noticeable on "distant" backgrounds that nearly matched scroll speed of camera.
- ** Optimized scenes by disabling unnecessary colliders on graphics objects
- ** Larva (small worms) can no longer incorrectly be hit by knee attacks
- ** Larva can no longer be injured during initial ambush/fall state
- ** Fixed Larva sometimes getting knocked into the air when they should use their squish death
- ** Fixed regression where Chain Splicer could change direction after winding up / before attacking
- ** Enemies using the simple death state (Charger) no longer slide to their destination when killed while navigating
- ** Fixed lighting issue with world map that came with the performance overhaul
- ** Fixed an issue with Actors (noticeable on larva) starting at the incorrect scale when resizing
- ** Charger can once again be heard from a distance (added new capability for falloff range per sound FX)
- ** Achieved smoother camera motion by moving camera tracking target motion off of the physics loop and onto the rendering loop.
- Added placeholder "Under Construction" grapple/foreplay animations for all H scenes and restored H scenes to gameplay while we rework necessary animations.
- Greatly improved world map performance with no visual quality loss.
- Onyx can once again nudge enemies around by moving against them, making it somewhat easier to move by packs of enemies -- now with (virtually) no jittering. This will be improved for head-on collisions that can still stop Onyx.
- Enemies can now collide with and nudge other characters aside. Prevents behaviors such as enemies stacking. Also still tweaking.
- Removed crossfading from H scenes. May have small artifacts during animation changes for now, but greatly reduces wonkiness when there are no transitions / when skipping animations.
- Fixed a post-H scene issue that began after last month's H scene input overhaul in which Onyx couldn't move for a couple seconds after an H scene ended.
- Fixed a lighting issue with the Splicer Thug during the Onyx with Thug + Runt H scene
Known Issues
Here are the newest/most relevant known issues.
- Have to add a few new SFX to match the reworked H animations.
- Not happy with how Onyx can be pushed by enemies. This will likely change.
- Bat Bunny is missing her serving tray in her idle pose during actor selection in the H gallery.
- Liquid pools in the air in the Bunny Girls' background H scene currently. Need to fix some collider stuff.
- Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
- Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
- Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
- FemCop's force field doesn't emit light properly when the scene is mirrored.
- It's possible for FemCop's forcefield to spawn on top of bystander enemies.
- Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
- At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
- Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
- Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
- Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
- godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
- onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
- setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # - Multiplies the game speed by the number specified.
SYSTEM REQUIREMENTS
Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.
CONTROLS
Keyboard:
- Walk = Arrow Keys
- Dash = Double tap + hold Left or Right, or Hold L Analog Stick
- Menu Controls: Confirm = Z, Cancel = X
- Jab = Z
- Power Attack = Hold Z
- Punch Combo = Forward + Z > Z > Z > Z
- Kick Combo = X > X
- Stomp = Down + X (hits downed enemies)
- Defend = Hold C
- Jump = Space
- Jump Kick = X while jumping
- Zoom In = Left Shift
- Zoom Out = Left Control
- Skip Struggle / H Animation = X / Space
- Skip Full H Scene = C
- Escape = Pause Menu
- F1 = Toggle Debug Overlay
- F2 = Toggle Vsync (not recommended except for testing)
- Quit = F12
Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4. PS5 DualSense controllers are currently only compatible in wireless mode. **Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)
BUG REPORTS
If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.
- Operating System (if Windows, tell us 7/8/10, etc.)
- Screenshot if applicable
- Can the bug be reproduced? If so, tell us how!
- OS language if different than English
Comments
yeah man google is blocked in my country so most of the google based app won’t be working in my country.
Hector
2022-02-17 03:01:46 +0000 UTCI will try -- I'm not sure how Google Drive would be blocked though D:
2022-02-17 03:00:14 +0000 UTCYep, that's in the plans for a future phase of the gallery system :D
2022-02-17 02:58:51 +0000 UTCWould you ever consider being able to run multiple animations at the same time in gallery so we can make an orgy?
2022-02-14 14:47:59 +0000 UTCcould you share some more ways to download? both of these two website is blocked in my country unfortuneately
Hector
2022-02-13 19:45:05 +0000 UTCCurrently you do it by finding green canisters that drop off enemies randomly ^-^. There will be a more in-depth system later.
2022-02-10 17:44:01 +0000 UTCI want to know how to unlock the locked content in the animation gallery
2022-02-10 11:18:44 +0000 UTCCan we please remove the little larvas? Great game btw :)
2022-02-03 11:55:55 +0000 UTCAlas, don't know when I'll be able to change back to the previously uncensored game content, I think this game has the potential to be a masterpiece, you have a stupid boss
poorsakura
2022-02-02 10:46:01 +0000 UTCHey there! The content on SubscribeStar is the same as it is on Patreon. I'll be posting an update regarding this soon :D.
2022-02-02 10:37:17 +0000 UTCI'm your fan from China and I'd love to get the uncensored game content, but My bank card payment is not supported on SubscribeStar, can you help me?
poorsakura
2022-02-02 10:32:14 +0000 UTCAs most of the fans said, it looks odd now. I still kept the “pre-banned” version of the game for… you know, research proposes . However I do believe Eromancer is going to do something about the old animations and not making the old works go to waste.
2022-02-02 04:30:53 +0000 UTCNo reason to attack other patrons like that~
2022-02-01 02:23:05 +0000 UTCThis was literally my first and only post that was referring to the quality of your work. All the content so far is great honestly. I love it and have been following the game for quite a while. I'm just bummed out cause I've seen Patreons shenanigans way to many times at this point. I've mentioned Substar so much cause it currently feels more like an empty gesture to me rather than an honest effort to get your creative freedom back. Maybe I'm just jaded from the constant censorship going on in general in recent years. In the end I hope it turns out well somehow.
Horsen
2022-01-31 22:48:16 +0000 UTCThis has had some revisions since it was posted, but you can check out a list of planned control / action / attacks here :D. https://cdn.discordapp.com/attachments/418449471760891904/892961476657164288/Onyx_Combat_Controls_List.jpg
2022-01-31 21:59:33 +0000 UTCRight, I would have preferred to have kept the body language like I originally designed it, obviously. You made that argument regarding SubStar on the last post, and the one before that. You're assuming that SubStar has the same organic growth potential as Patreon, which it doesn't. It would have scaled similarly to Patreon, but at probably 10-20%. More importantly, I'm not sure what value it brings to the table now. If your expectations are low, why not simply check back later instead of insulting our work on every post?
2022-01-31 21:52:51 +0000 UTCAgreed :D
2022-01-31 21:05:55 +0000 UTCThe old one flowed much better into the scene and I think the body language change in the first part of the scene really hurts it overall. I wasn't expecting anything good tbh. Just stating the obvious here. The problem is that all of this could have been prevented if you built up the substar page sooner. It's not like patreons strict policy is anything new. This was inevitable given the content of the game. Now you have to waste time on reworking animations. The animations were already coming at a glacial pace so I'm happy to see months of nothing while you rework things. I'm gonna switch to substar next month cause I feel like I should put my money where my mouth is but my expectations can't really be any lower than they are right now.
Horsen
2022-01-31 17:43:46 +0000 UTCWere you expecting it to be better? It's functional, and most of the scene is preserved. Gotta work with what we're given!
2022-01-31 17:29:49 +0000 UTCOn an unrelated note, except looking forward to what you'll come up with. It would be interesting if Onyx could end up servicing those bunny girls against the poles.
Kostas
2022-01-31 17:03:01 +0000 UTCThis new version looks so much worse it's laughable. Her body language is also completely different in the first sex scene. It feels much less impactful. The transition to the sex scene in the old one made sense. Now it's just feels like a random jump cut.
Horsen
2022-01-31 08:42:47 +0000 UTCWe would've had biomonsters in-game already if we could do whatever we want :D. So yes, the biomonster feedback from the update post clears some of the mixed messages we as developers get from them.
2022-01-31 05:49:01 +0000 UTCHeavily, they can't release new content unless Patreon tells them it's okay. Having their content "approved" by a website that had no hand in creating said content is now considered a "plus". See the last post they made before this one. Having Patreon sign off on the bio monsters is now seen as a huge positive....when two months ago the team could do anything they wanted. But money talks....
Iain
2022-01-31 04:53:21 +0000 UTCLooking forward to this year's bunch of new content from you guys. You're doing amazing work. Looking forward to the new female boss and larva stuff!
Francisco Ojeda
2022-01-31 04:02:44 +0000 UTCreally i hope Onyx gets more attacks as well, good gameplay, great sexual content, etc
SaurianCrash
2022-01-30 23:34:37 +0000 UTCHey is this still censored?
HeartLust777
2022-01-30 23:31:09 +0000 UTC