PURE ONYX - January 17, 2022 Test Release!
Added 2022-01-18 02:10:38 +0000 UTCHey everyone!
Due to the interruption at the beginning of the month, we're making this mid-month release available to all tiers :D.
- TEST RELEASE DOWNLOAD (Mega)
- TEST RELEASE DOWNLOAD (Google Drive - Use if Mega is slow)
This release returns H content to gameplay, with "under construction" animations as placeholders for the first segment while we rework grapple animations.
We've already almost finished the Chain Splicer H scene reworks, so all three of those should be in the end of month release, along with whatever else we finish.
AltairPL has also made a lot of progress in reworking the World Map, and has successfully achieved the same visuals in a much more performant way. Low to mid tier systems can expect up to double the FPS during this scene. In addition, Mr. Kittyhawk has continued his physics revamp, and among other things has added back in the ability for Onyx to nudge enemies aside by moving against them, this time in a way that gives us a lot more control of the parameters. This should make it easier to avoid being cornered or ganged up on by a pack of enemies, but still has room for improvement -- especially in head-on collisions where Onyx can still be stopped.
P.S. I am in the middle of making a SubscribeStar account that will exist alongside our Patreon. If you're among those who wish to voice your dissatisfaction in a productive way, I invite you to join us over there. It will effectively be a mirror of our Patreon, in that we will still comply with Patreon's content guidelines, however you will not be giving a chunk of your pledge to Patreon. I intend to make a post dedicated to this subject soon once the page is more complete.
Changelog
- Added placeholder "Under Construction" grapple/foreplay animations for all H scenes and restored H scenes to gameplay while we rework necessary animations.
- Greatly improved world map performance with no visual quality loss.
- Onyx can once again nudge enemies around by moving against them, making it somewhat easier to move by packs of enemies -- now with (virtually) no jittering. This will be improved for head-on collisions that can still stop Onyx.
- Enemies can now collide with and nudge other characters aside. Prevents behaviors such as enemies stacking. Also still tweaking.
- Removed crossfading from H scenes. May have small artifacts during animation changes for now, but greatly reduces wonkiness when there are no transitions / when skipping animations.
- Fixed a post-H scene issue that began after last month's H scene input overhaul in which Onyx couldn't move for a couple seconds after an H scene ended.
- Fixed a lighting issue with the Splicer Thug during the Onyx with Thug + Runt H scene
Known Issues
Here are the newest/most relevant known issues.
- There are a few issues with the player-enemy physics collision changes to clean up still. Charger's Charge attack, for instance, can interact with Onyx while she's knocked down/standing up in glitchy ways.
- Not happy with how Onyx can be pushed by enemies. This will likely change.
- Bat Bunny is missing her serving tray in her idle pose during actor selection in the H gallery.
- Liquid pools in the air in the Bunny Girls' background H scene currently. Need to fix some collider stuff.
- In rare occurrences Onyx can be pushed beyond the map boundary by the Charger if he has her pinned and then repositions over her before she stands up.
- Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
- Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
- Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
- FemCop's force field doesn't emit light properly when the scene is mirrored.
- It's possible for FemCop's forcefield to spawn on top of bystander enemies.
- Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
- At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
- Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
- Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
- Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
- godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
- onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
- setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # - Multiplies the game speed by the number specified.
SYSTEM REQUIREMENTS
Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.
CONTROLS
Keyboard:
- Walk = Arrow Keys
- Dash = Double tap + hold Left or Right, or Hold L Analog Stick
- Menu Controls: Confirm = Z, Cancel = X
- Jab = Z
- Power Attack = Hold Z
- Punch Combo = Forward + Z > Z > Z > Z
- Kick Combo = X > X
- Stomp = Down + X (hits downed enemies)
- Defend = Hold C
- Jump = Space
- Jump Kick = X while jumping
- Zoom In = Left Shift
- Zoom Out = Left Control
- Skip Struggle / H Animation = X / Space
- Skip Full H Scene = C
- Escape = Pause Menu
- F1 = Toggle Debug Overlay
- F2 = Toggle Vsync (not recommended except for testing)
- Quit = F12
Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4. PS5 DualSense controllers are currently only compatible in wireless mode. **Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)
BUG REPORTS
If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.
- Operating System (if Windows, tell us 7/8/10, etc.)
- Screenshot if applicable
- Can the bug be reproduced? If so, tell us how!
- OS language if different than English
Comments
When's the voice acting coming? These silent h-scenes have grown real old, real quick.
John Doe
2022-01-26 14:29:19 +0000 UTCI hear you -- just trying to say that achieving funding on SubscribeStar gives us more options for the future. The same content is available on Subscribestar while we're funded by Patreon. I can't guarantee that we will ever move away from Patreon, but if we do I'd like to do so amicably and without burning bridges. We'd achieve this by building up funding elsewhere, and at which point we would have fewer restrictions.
2022-01-23 09:54:56 +0000 UTCI'm trying not to be hostile, for I do like the project, but I'm not a fan of sudden and I would say major design changes that does affect the game style. I'm would like some more clarity on what will happen to the old animation and what will happen to the version some backers whated with the original design. Aswell the plan for subscriberstar(this one will take some time, like you said in the post)
2022-01-23 03:23:37 +0000 UTCI would love to get a foot fetish type scene between Onyx and the Femcop, Bunny but especially for that Dominatrix enemy. Based-on the quality of most of your animations that would be something worth paying more to be added!
Reapergod36
2022-01-20 20:11:45 +0000 UTCWay to listen to your supports (substar mirror) keeps me with you every month.
tskone
2022-01-20 01:54:29 +0000 UTC:D
2022-01-20 01:32:08 +0000 UTCThe "under construction" animations are funny and make me laugh.
Mistah Eff
2022-01-19 22:35:03 +0000 UTCEnemies of different factions don't appear in the same wave together (er, outside of the "Wave Survival" events, which is just random chaos right now for testing). Multiple scenes playing simultaneously and scenes between background NPCs were added in December. Adding scenes between enemies in gameplay has a lot of additional challenges -- both balance-related and technical. We have a few good ideas for it though.
2022-01-19 13:34:54 +0000 UTCI have wondered why the FemCops just join in as if they're in league with the gangs... Maybe they are?! Corrupt bastards.
Kom-Pav
2022-01-19 09:02:25 +0000 UTCIf FemCop is in the map when Onyx and the Gangs are grappling her shouldn’t FemCop be grappled too? Is that a possibility in the game
GodRawDawg
2022-01-19 07:44:37 +0000 UTCRisky artists are gonna be risky. What can I say?
2022-01-19 01:50:21 +0000 UTCAs far as I know from other creators the more it looks like a real animal the harder it is to get approved. Makes me wonder if the Charger will get approved. Do you maybe have any info on that?
Horsen
2022-01-19 01:40:22 +0000 UTCLots of other creators had to move to Subscribestar because of very similar content. It was fairly obvious that it's just a matter of when and not if. Sorry if I come off as confrontational here but I've seen these Patreon shenanigans so many times now it's just getting increasingly frustrating.
Horsen
2022-01-19 01:33:01 +0000 UTCNo -- projects currently funded by Patreon can't release content not permitted by Patreon on other platforms.
2022-01-19 01:24:07 +0000 UTCI said previously that we would rework all the animations. At this point you're simply making an effort to be hostile.
2022-01-19 01:18:50 +0000 UTCSo what the purpose, like if you get enough support their we will get what we original wanted, or this is a way to please the masses so the heat could die down. I play the new version and you took out some scenes, like the splicer thug and runt boobjob scene and the transition to the double team. Will we ever get that back or that just gone. I know this is the first iteration with the new rule. But I would like to know what you going to do with the old animation.
2022-01-19 01:07:21 +0000 UTCWe've talked about the i-frames after standup, but not sure about it yet. It's not something we'd want to add then remove later.
2022-01-19 01:04:08 +0000 UTCYes and our content has been fine for many years now. Who knows what caused them to change their mind about 3 year old content, but that's what we were talked to about.
2022-01-19 01:01:12 +0000 UTCVioreaper, Larva, Crawler, and by the info they gave me many of the other biomonsters are fine ^-^. Sorry, wasn't sure if the next post would be the progress update. Obviously what we make on Patreon will need to conform to the info we were given recently. But yeah all our work is our own, so if we go elsewhere eventually we can use it as we please.
2022-01-19 00:57:26 +0000 UTCI think I explained it pretty well
2022-01-19 00:53:06 +0000 UTCWith the subscriberstar, will we get the original game desgin we pledge for. If not what the point?
2022-01-19 00:48:06 +0000 UTCYou said in the last post that you will elaborate on the biomutants? When can we expect that? How will this affect you future content and decision making? Will you keep all of the original files in case you can switch funding platforms eventually?
Horsen
2022-01-18 21:48:05 +0000 UTCVery naive of you to not have made a Subscribestar page sooner. Patreon has been pretty strict for years now. You could have slowly shifted your funding there and avoided all the issues you have now.
Horsen
2022-01-18 21:13:37 +0000 UTCAwesome, would the Subscribe star contain the 'Un Patreon'd' versions of the game/conent? :D
PotentiallyToast
2022-01-18 16:30:26 +0000 UTCcant wait to see what you come up with
SaurianCrash
2022-01-18 05:47:37 +0000 UTCyeah, I'm going to wait not, I'm happy with Patreon, well going have, to buy your game on that site, I'm just feeling like you cannot sell what you want anymore.
HeartLust777
2022-01-18 05:45:03 +0000 UTCI hope to see you soon on subscribestar :D Also have you considered wakeup invincibility after knockdown or even a wakeup attack in addition to the wakeup dodge roll?
MC
2022-01-18 03:02:23 +0000 UTCYup, she'll also have increased mobility via dodge and probably the ability to roll away from knockdown. Right now dashing is the best way, but if you hit an enemy head on it will slow her down a lot. It's improved with this release because she can bumper around enemies better, but we have a technique to try to improve it further next release.
2022-01-18 02:38:52 +0000 UTCWill Onyx ever get any new attack moves or Specials to clear groups away from her?
SaurianCrash
2022-01-18 02:19:52 +0000 UTCBest of luck and looking forward to pledging on subscribestar.
BP
2022-01-18 02:19:29 +0000 UTC