XaiJu
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November 30 Patched Test Release!

Hello again everyone!

I've updated the November 30 test release download links with a patched version!  This is a pretty hefty patch that fixes a few major issues that could pretty much ruin gameplay in the last release, most of which were leftover bugs from the collision physics overhaul we are midway through.  

Please check the Changelog below for the full list of fixes and changes!  I've also updated the Known Issues list on the November 30th release post.  There are a couple new ones we've found, so please check it out :D.

Changelog

 

Comments

Agree with all these things :D. And they are all planned ^-^

A few things. Where's a dash attack? Invul frames after H-scenes so you don't get dog piled, ability to combo lights into heavies or something, and the ability to grab enemies and throw them.

LeoMan

Not sure, but the next major goal is a public demo that will be more representative of actual gameplay, as opposed to the wave combat with (pretty much) random enemies that we've had thus far. Having the combat overhaul + an early version of cinematic mode would be great for this as well ^-^

Just the 3 at the moment since they provide pretty good testing environments. We have a lot of artwork done for new ones, but have been focused on other stuff. I'd like to add maps for the Slums level soon. We have 4 and a half maps done for that stage.

Currently it's open when you press "confirm" while selecting it, which will open a modified menu that has a shop in it. This will replenish Onyx's stats as well. I'd like to add a map + NPCs to flesh it out later on

How do I open "Hub"? Does it require specific level to unlock?

how do I open more locations? or are there 3 of them?

Thanks for the patched download. Do you expect to release the game in the next year? Or rather in 2023 or even later?


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