November 30 Patched Test Release!
Added 2021-12-04 08:55:41 +0000 UTCHello again everyone!
I've updated the November 30 test release download links with a patched version! This is a pretty hefty patch that fixes a few major issues that could pretty much ruin gameplay in the last release, most of which were leftover bugs from the collision physics overhaul we are midway through.
Please check the Changelog below for the full list of fixes and changes! I've also updated the Known Issues list on the November 30th release post. There are a couple new ones we've found, so please check it out :D.
Changelog
- Onyx should no longer perma-hang in the air when she touches the tops of enemies colliders during Jump Kick and Knockdown states.
- Fixed an issue from the recent physics overhaul that allowed for Onyx to be knocked past the map boundary when killed.
- H scenes will no longer freeze if a dying enemy (0 HP but hasn't despawned yet) attempts to join an H scene.
- Removed some transfer points in Test Mission that were left enabled after testing (allowing Onyx to progress before defeating enemies)
- Moved Onyx closer to designated spawn point in Test Mission, since she was triggering first enemy wave event at mission start
- Charger is now less Ground Stompy and more Charge-y. This was a necessary change, but it's in part to prevent him from pinning Onyx against the edges of the map until we finish the collider physics overhaul
- Increased the distance that Charger will charge past Onyx + increased his pause after charging. This should give Onyx more time to recover before he attacks again.
Comments
Agree with all these things :D. And they are all planned ^-^
2021-12-14 13:13:03 +0000 UTCA few things. Where's a dash attack? Invul frames after H-scenes so you don't get dog piled, ability to combo lights into heavies or something, and the ability to grab enemies and throw them.
LeoMan
2021-12-14 13:00:26 +0000 UTC