PURE ONYX - April 29, 2021 Test Release!
Added 2021-04-30 05:29:34 +0000 UTCWe made it :D!
Here's the new test release I talked about in the progress update over the weekend!
TEST RELEASE DOWNLOAD (Mega)
TEST RELEASE DOWNLOAD (Google Drive - Only use if Mega is slow)
The big change since the April 17 Inner Circle release is that we've added the Chain Splicer for combat testing. We've also added a consumable to the shop that can clean Onyx up once she gets sloppy, and added a function to do the same to the gallery. This release also contains the biggest number of bug fixes I think we've ever had in a single release o_o.
If you haven't checked out the April 17 release yet, then you'll also be seeing the second Splicer Boss vs FemCop gallery H scene (with bodysuit variants) and Brum's character/object reflection FX system for the first time. Here's the whole changelog!
Changelog
(** indicates items added since the April 17 Inner Circle test release):
- ** Added Chain Splicer enemy for combat testing.
- ** Added the Clean Rag consumable item to the shop for cleaning up Onyx >_>.
- ** Added ability to clean characters off in Gallery Mode.
- ** Female characters are now visible as a preview before initiating a scene in Gallery Mode.
- ** Facing direction of H scenes can now be changed in Gallery Mode.
- ** Characters no longer improperly collide with item pickups.
- ** Enemies no longer get pushed up off the ground by tiny amounts when hit.
- ** Knocked down enemies will no longer slide around on the ground in weird directions.
- ** Enemies will no longer "airwalk" while they are being knocked down.
- ** H scene bystanders will no longer stand on top of each other.
- ** Backwards-facing Runt during H scene is really really fixed this time.
- ** Charger will no longer go to sleep right in the middle of an H scene.
- ** The Charger will no longer snap from Idle to Asleep after being a bystander to an H scene.
- ** Onyx will no longer slide for infinity upon K.O. (0 HP) at low FPS.
- ** Turning Debug View (F1 key) on/off will no longer result in crazy white sparkles all over the screen.
- ** Fixed an item randomization issue with the shop's restock function.
- ** Improved physics/combat collision masking yields a CPU performance boost.
- ** Revamped AI combat zones system. Instead of constructing AI zones of engagement via code, they now use collider shapes similar to hitboxes.
- ** Enemies now properly use their internal "reaction time" parameter, and now have a "post-nudge wait timer" (causes them to wait to make a decision -- important for difficulty / balancing)
- ** Fixed scaling issue with most enemy attack FX where they'd appear larger when the enemy is facing left.
- ** Gallery Mode scene now utilizes reflection FX system
** Fixed out of sync SFX in new FemCop vs Wraxe H scene - ** Enemies now spawn playing their idle animation instead of T-pose.
- Added Femcop vs Street Lord Wraxe "Lift" H scene to the gallery.
- Added bodysuit variants of FemCop H scenes to the gallery.
- Added Brum's character/object reflection FX system.
- Added Reflection FX on/off toggle and quality settings to Options menu.
- Splicer Thug + Runt double team scene now adds liquid to Onyx's head zone (it's complete overkill and will be split up later :D)
- Improved FemCop booty/genitals textures
- Improved FemCop's genitals rigging / more fixes to rig in general
- The game no longer lags when enemies spawn.
- Fixed an issue where pressing "skip animation" at the last phase of a scene in Gallery Mode (during fade to black) would instead loop the animation.
- Actors' debug information no longer appears above them in Gallery Mode, and it's been disabled so it can't be accidentally toggled.
- Fixed reversed camera zoom input in Gallery Mode
- Gallery camera zoom speed is now the same as in stage.
- Improved processing for Gallery scene activation/deactivation and handling for stage UI toggling.
- Skeleton swap is now properly concealed behind the white flash when grapple scenes / H scenes begin.
- H animation desync issues have been resolved.
- Runt will no longer face the opposite direction during H scenes (we think; we haven't seen it in testing and APL's revamp should have fixed it)
- It's now possible to play multiple H scenes simultaneously (there are no events set up for this to happen yet, just flexing >_>)
- Animations in H scenes can now loop independently of the main scene (will be very useful for upcoming multi-team scenes).
Known Issues
Here are the newest/most relevant known issues.
- Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
- Chain Splicer can immediately hit Onyx after an H scene if he had wound up to attack before the H scene began.
- Kanji on the Chain Splicer's jacket is backwards when he faces left (will be fixed in next update).
- Street Lord Wraxe can dash backwards if he begins his dash at the far right side of the map.
- Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
- Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
- Spamming attack/jump while Onyx is knocked down can sometimes produce a glitchy animation just before she gets back up, which can affect her next combo.
- Street Lord Wraxe's hitbox is not good, especially during his attack animations (Onyx's hits will usually miss when it looks like they should land). He's the first enemy to move a lot from his origin during animations, and this separates him from his collider.
- Street Lord Wraxe may become stuck while walking. He can be knocked out of it however. (May be fixed, let us know if you see this one!)
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
- godmode on/off - Makes Onyx indestructible.
- onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
- setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # - Multiplies the game speed by the number specified.
Comments
Thanks for the info guys! André Birk, it looks like the KM-Gaming Keyboard uses a QWERTZ layout, which is probably the issue. We need to add the console key to the latest Unity input system like we've done with the rest of the input. In the meantime, I've done some research, and these keys may work if you want to try them (see linked images): AZERTY: tinyurl.com/d9ya68wu QWERTZ: tinyurl.com/4fhh322t
2021-05-15 10:28:34 +0000 UTCHi, I'm from Germany using a QWERTY Layout on my KM-Gaming Keyboard. I tried every possible button on this keyboard but it doesn't work.
André Birk
2021-05-15 06:31:37 +0000 UTCAndré Birk do you also use AZERTY layout? Thanks for the details :D -- will pass this along to the programmers.
2021-05-15 03:29:24 +0000 UTCYes Same here, being French I have to switch my keyboard from AZERTY to QWERTY otherwise the console key does not work.
2021-05-14 09:08:11 +0000 UTCHmmm works here. After searching it seems there are a couple different interpretations of the term 'backtick', and also some different keyboard layouts position it differently. This is the key I'm referring to! https://i.stack.imgur.com/wJvjd.jpg
2021-05-14 07:07:29 +0000 UTCSeems nice and everything worked out except the command console. Anyone else with the problem? pushed backtick but nothing happened
André Birk
2021-05-14 06:19:25 +0000 UTCI'm very late mentioning this, but I really like the Splicer and runt scene. The struggle is real!
Mistah Eff
2021-05-12 23:10:39 +0000 UTCIn the next few days!
2021-05-11 17:24:52 +0000 UTCbeen a minute since last update any more stuff coming up?
2021-05-11 06:12:33 +0000 UTCIn game file there is a BOOT.config with "VR enable" if i put 1 for enable this Can i play with my oculus quest 2 ??
2021-05-06 13:57:30 +0000 UTCWill do my best :D
2021-05-06 11:16:16 +0000 UTCby any chance will there be more hair pulling
2021-05-05 20:47:50 +0000 UTCNice, I just hope it can be done without a fuss from patreon
Horsen
2021-05-05 13:18:32 +0000 UTCQ: Will the Charger and other non humaniod enemies get sex scenes as well? A: yes and yes :)
Venus
2021-05-05 06:29:10 +0000 UTCBelly Inflation ? ahah i waiting !!
2021-05-04 19:53:33 +0000 UTCGood to hear. Will the Charger and other non humaniod enemies get sex scenes as well?
Horsen
2021-05-04 09:25:20 +0000 UTCIt's on the list :D!
2021-05-04 09:21:39 +0000 UTCWill we get the improved bulges on Onyx in the next update?
Horsen
2021-05-04 09:13:02 +0000 UTCThe after effects of the h-scene on Onyx's face is overkill as you mentioned in one reply. I do like the effect and idea but it conceals so much of Onyx's beautiful face and facial expressions. How about having the cum on her face disappear over time, or wipe it from her face (but leave it in her hair) when she gets back up? How about some cum splash on her tits, as well? I also noticed frame drops when there are two Chain Splicers on-screen with add'l enemies, or with one Chain Splicer and enemies above a certain count (+4?). It may have to do with the chain swinging animation that is probably eating up memory resources and probably needs to be optimized. The foot stomp is one of my favorite fighting moves in-game, but it seems to have become useless. As you're either caught in a slide trying to execute it or enemies get up too fast. Also, would like to request a button map for: grab, and dodge (combat flip or roll), maybe parry, too.
2021-05-01 20:37:49 +0000 UTCGiven the design of the charger I would imagine an H scene is very much a given!
2021-05-01 14:21:15 +0000 UTCAny chances of getting a Game Over h-animation by the enemy that defeated Onyx as an end screen? Also, clothing changes and nude models (game/gallery) for Onyx and FemCop?
2021-05-01 13:42:56 +0000 UTCLooks good. Any special ideas for chain splicer h scenes? And what about the charger? Any H-scenes planned for that or no?
Mypornpatreon
2021-05-01 12:50:23 +0000 UTCChain Splicer performance sounds like CPU is struggling with the chain animations (since it clears up when he's knocked down). Has anyone else experienced this? We will perform some tests. The only animation Wraxe should move in stop motion on is his grab, which is leftover from a stop motion experiment :D. We added some details on his thrust moving him too far across the map to the Known Issues -- we just didn't have time to patch it yet. Vioreaper's AI is rudimentary and he isn't intended to fire repeatedly or from offscreen.
2021-05-01 03:45:26 +0000 UTCCharger not appearing on waves 30, 50, 70, etc. is indeed a bug and is already fixed for the next release :D.
2021-05-01 03:39:19 +0000 UTCBug found after the first wave, Charger didn't appear in the 30th/50th/70th boss wave. Anyone have this problem as well?
2021-05-01 03:13:57 +0000 UTCExperiencing frame drop when Chain Splicers are on screen. About 15 fps per baddie. Immediately gets better when they're knocked down. Wraxe also moved like stop motion for some of our fight even though my fps was 70. Wraxe still flies around the map. Splicer attack cycle seems good in terms of telegraph. Just enough time to get out of the way. I think Vioreaper needs to be nerfed so it can't shoot more than 4 spines per enemy. Does it make sense that they can turret infinite unblockable spikes?
RT Solvalou
2021-05-01 01:59:16 +0000 UTCZoom will properly track characters in H scenes in a future update~. We'll probably add it when we add Cinematic Mode since camera targets have to be added for it.
2021-05-01 00:26:05 +0000 UTCMany thanks boss humanoid >.>
Neko
2021-05-01 00:25:59 +0000 UTCWe shall investigate ^-^
2021-05-01 00:24:03 +0000 UTCanyone else experience lag when you kill multiple enemies and they all drop an item?? i tried it with all v sync options and it still happened
Neko
2021-05-01 00:00:42 +0000 UTC