PURE ONYX Inner Circle Test Release - April 17, 2021
Added 2021-04-18 02:35:51 +0000 UTCHey guys!
We have a new test release ready for you to try out! AltairPL has finished his back-end overhaul of the H system code, and as such this release features quite a few substantial fixes to the H system, animation system, and gallery. We've also added the other Street Lord Wraxe scene for FemCop to the gallery, as well as bodysuit variants. We've added Brum's character reflection FX system as well (helps the characters blend with the scene a lot better)!
TEST RELEASE DOWNLOAD (Mega)
TEST RELEASE DOWNLOAD (Google Drive -- in case Mega is being slow)
Mr. Kittyhawk has added the Chain Splicer's AI to the game, so we're hoping to have him ready for the end-of-month release for all tiers (we still have to make combat animation adjustments and attack FX), along with additional fixes we couldn't squeeze in here.
Changelog
- Added Femcop vs Street Lord Wraxe "Lift" H scene to the gallery.
- Added bodysuit variants of FemCop H scenes to the gallery.
- Added Brum's character/object reflection FX system.
- Added Reflection FX on/off toggle and quality settings to Options menu.
- Splicer Thug + Runt double team scene now adds liquid to Onyx's head zone (it's complete overkill and will be split up later :D)
- Improved FemCop booty/genitals textures
- Improved FemCop's genitals rigging / more fixes to rig in general
- The game no longer lags when enemies spawn.
- Fixed an issue where pressing "skip animation" at the last phase of a scene in Gallery Mode (during fade to black) would instead loop the animation.
- Actors' debug information no longer appears above them in Gallery Mode, and it's been disabled so it can't be accidentally toggled.
- Fixed reversed camera zoom input in Gallery Mode
- Gallery camera zoom speed is now the same as in stage.
- Improved processing for Gallery scene activation/deactivation and handling for stage UI toggling.
- Skeleton swap is now properly concealed behind the white flash when grapple scenes / H scenes begin.
- H animation desync issues have been resolved.
- Runt will no longer face the opposite direction during H scenes (we think; we haven't seen it in testing and APL's revamp should have fixed it)
- It's now possible to play multiple H scenes simultaneously (there are no events set up for this to happen yet, just flexing >_>)
- Animations in H scenes can now loop independently of the main scene (will be very useful for upcoming multi-team scenes).
Known Issues
Here are the newest/most relevant known issues.
- Street Lord Wraxe can dash backwards if he begins his dash at the far right side of the map.
- Forgot to remove a foot stomp SFX from one of the Wraxe vs FemCop H scenes.
- Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
- Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
- Spamming attack/jump while Onyx is knocked down can sometimes produce a glitchy animation just before she gets back up, which can affect her next combo.
- Street Lord Wraxe's hitbox is not good, especially during his attack animations (Onyx's hits will usually miss when it looks like they should land). He's the first enemy to move a lot from his origin during animations, and this separates him from his collider.
- Street Lord Wraxe may become stuck while walking. He can be knocked out of it however.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Splicer Runts and Thugs may float if Onyx knocks them back a lot while they are defending or de-aggro'd. They may also airwalk when knocked down.
- Charger doesn't move out of the way when he's a bystander during an H scene. He just kinda goes to sleep right in the middle of it all x_x. And Street Lord Wraxe sometimes blocks the view of the H scene with his big fat wraxe.
Comments
Would love to see some way to increase Onyx's lewdness. And how that changes her interactions in h-scenes. Would like to see her get really into it.
2021-04-30 14:16:41 +0000 UTCIf you walk up or down (sidestep) you can force them to stop shooting since you are no longer in their line of sight. If you stay in their line of sight they will keep spamming you.
Zaruerah
2021-04-26 19:38:16 +0000 UTCYeah the pants rip sound isn't supposed to be in there for FemCop :D. Woops~. I'm looking at two different ways to free FemCop's nipples, haha. The meter is an interesting idea ^-^
2021-04-26 02:21:09 +0000 UTCThe Vioreaper AI is really clunky at the moment. It's not intended for him to shoot from offscreen or spam stingers. We have some plans for special attacks and dodges also :D.
2021-04-26 02:09:34 +0000 UTCWe'll be adding a consumable item to clean her off in the next release :D.
2021-04-26 01:57:21 +0000 UTCThank you for the release devs! Did you add new audio fx to the h-scenes? I had not noticed it before until now. I love the addition! Hope it gets fleshed out and fine tuned (character audio fx, grunts/pants, the Onxy/Wrax pants rip is a great add by feels like needs to be more synced w/ the scene). >>FemCop bodysuit h-scene animations - free the nipples! >>Can Onyx have an orgasm meter? ;) Looking forward to the next test!
2021-04-24 15:40:37 +0000 UTCI am not very good at the game, and I will "git gud" when the game is closer to finished :) Right now I have problems with the vioreaper shooting stingers at me from far away. It's hard to get close to them when they just keep shooting, and I am wondering if there is some strategy that is viable for this situation? Sometimes it's hard to recover after you've been knocked down. You have little time to recover. Having a move like a mix of Chun Li "Spinning Bird Kick" and a breakdancer "Windmill" could be useful to have for knocking the enemies away when they are gathering around you. I think it would be unbalanced to have this move available all the time, so maybe it could be part of a special move meter that you charge when killing alot of enemies. Maybe "Adrenaline" could be a fitting name for something like this. I can see this game becoming very fun when more content is added. The sex-scenes are well done!
Chrissy
2021-04-22 13:29:47 +0000 UTCOr how about she twerks it off, while the enemy NPC's jeer at her? LOL That'd be a fun animation & add a bit of humiliation play, in the process!
BSD
2021-04-21 08:39:59 +0000 UTCWe'll be adding a system for that soon ^-^. Or, more accurately, focusing the zoom on actors more appropriately based on size / animation.
2021-04-21 01:02:33 +0000 UTCIs it possible to pan the camera when zoomed in, or affect where it zooms in on in any way?
2021-04-19 23:05:21 +0000 UTCtbh cum should increase lewdness and maybe gate where it can be removed?
Venus
2021-04-18 09:06:23 +0000 UTCThanks for the upload, digging the new cum mechanic. Ever consider a way for Onyx to get the cum off, like a wiggle or shake that sends cum every where followed by sparkles flashing as though she's magically clean (sort of fits the playful them already present). This could potentially be a special move that blinds her foes and once their blinded, pound-town, the fisty kind. The more cum she has to shake off, the stronger the attack. It could go from blinding to outright knocking fools out. Just some crazy thoughts... pay me no mind. lol. Thanks again for the upload.
Zebra27
2021-04-18 05:04:37 +0000 UTCYup! Let us know if there if there are any issues >_> this is our first chance to really test it.
2021-04-18 03:45:17 +0000 UTCCan we carry over our progression/saves from the previous release?
TheDude
2021-04-18 03:33:24 +0000 UTC