XaiJu
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PURE ONYX Inner Circle Test Release - January 7, 2021!

First post of the new year guys!

I feel very optimistic that we will accomplish some great work this year.  Our team, support, resources, and pipeline are all on point, and I want to thank all of our Inner Circle patrons that have been a pillar for keeping our projects going!

We're starting the year out with what I think is one of our strongest PO releases in a while, and we intend to add further refinement and improvements to the new H animations for the $5 tier release in a couple of weeks.  Please check out the changelog below!

TEST RELEASE DOWNLOAD 

Changelog

H System Framework Improvements

Known Issues

Am reposting relevant known issues from last month, since many still exist (Mr. Kittyhawk was only available a couple weeks this month D: ).

As mentioned above, we'll be working on some additional improvements/fixes for the release later this month when we make this available to all tiers.  We still need to polish up some of the animations for the new Splicer Boss H scenes, add missing and additional sound effects, add minor transitions, and I'd like to finally fix the glitchy red "eyeshine" cue that enemies should give before launching an H attack.

Let us know if you find any issues not listed!

Comments

Not yet but there will be :D

Those guys have a lot of placeholder AI. The stinger spam will be fixed on our next pass.

ok so first time testing this. you could remove the bullshit with the flies shooting stingers like crazy and offscreen

Pragmatico

This is great. A gallery mode would be very appreciated though. I assume that the beastiary will have that function once its implemented?

Mypornpatreon

This game is destined to be great.

ACEye2

Yes to most of these :D. More H scenes are coming. Visuals for Onyx's gear will changed based on that Tier parameter shown when you pick it up. The Exhaustion gauge is a mechanic similar to Toxicity in the Witcher - things become more risky the more Onyx uses powerful skills and goes without rest (expect it to be implemented later). We have a whole arsenal of temporary weapons planned (https://tinyurl.com/y2j4rc4w), with models for many of them already complete. We may add more playable characters eventually -- all of the gameplay designs take it into consideration. No multiplayer is planned however. I have some ideas about an interactive H gallery design, but it's too early to comment on ^-^.

Thanks! Will check that out.

Did you see both ^-^? There are two different scenes, but randomly triggered atm. Also, they're actually getting longer :D. Will be tweaking the loops/curves, and will be adding outro animations in upcoming releases.

The h scene for warlord is too short she needs more lol

Borderlands art inspiration? Solid game and nice looking H scenes. Take my money! Now we just need women enemies with "packages"

Kusa

I noticed that the equipment piece " tight Shorts" have no stats

Neko

Will the other enemies that don't have H scenes be getting scenes? Are their any plans for different visuals for Onyx's clothing coming and what the exhaustion gauge, how will that system go? Any plans for other playable characters? I dont know if you guys will plan a multi-player lol. Will Onyx be able to use other weapons besides knuckles ( like one use kind of weapons like out of double dragon and other sides sidescrollers) will Onyx learn a throw?? What about a game mode where you play as enemies and your goal is to wear down Onyx or someone else for capture??

Neko

Enemies can now have multiple H scenes Support for multi-teaming added (our first double-team scene may be as early as February) Struggle animations are now scenes, meaning they can have multiple animations / progression just like H scenes. Added support for multi-teaming struggle scenes. In scene progression is amazing and I wish more games would include it whenever possible. Enemies having more than one scene is also something I wish more games would do. So many have one scene per enemy when you can do so many with one enemy I feel it would save time coming up with new enemy designs and trying to make them different from others. A thug can do missionary, doggy, standing, etc. No need for 3 different humanoids to accomplish those scenes. Great update, and hoping to see more of this quality in 2021!

John Smith

Everything looks awesome but still some lags on the inputs


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