XaiJu
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PURE ONYX Inner Circle Test Release for Nov 1, 2020!

Hey guys!

We have a new test release for you to try out!

The environment pipeline is finally becoming operational, and to showcase that we've included the first Sewers map in this release.  This is the first full quality map we've released, and it comes with a lot of graphical bells and whistles, so let us know if performance suffers at all for you!  You can select it from the new (temporary) stage select menu.  

In addition to that, we've also added shops to the maps so that you can test out the shop system code :D.

TEST RELEASE DOWNLOAD 


Change Log

Known Issues / TODO

From now on I'm only going to include new and highly relevant issues in these posts, but will keep the full known issues list posted on the reward download page.

PURE ONYX Inner Circle Test Release for Nov 1, 2020!

Comments

Dope game but home girl needs more legs!

My test, my experiences (with known issues): - In general no performance loss in all Vsync modes, but a hardly noticeable mini shake with every wave change - The mechanics of the movement up to hitting and triggering the action are adequate. Not too slow and not too fast. - Not all items / equipment had a description in the store: https://www.directupload.net/file/d/6003/djpbeuzt_png https://www.directupload.net/file/d/6003/2wuufoxs_png https://s12.directupload.net/images/201115/sl9upggw.png - From wave 46 on, the splicers Runt started to stop moving. - From wave 59 on nobody moved, except for the charger in wave 60: https://www.directupload.net/file/d/6003/lxxk898w_png https://www.directupload.net/file/d/6003/f497697d_png https://www.directupload.net/file/d/6003/etu6l5e7_png - Splicers were partly in the air after they got a hit: https://www.directupload.net/file/d/6003/y5tgu9zf_png https://www.directupload.net/file/d/6003/nztd2q6e_png - The charger is sleeping or stuck in its animation when the struggling/H-animation is started: https://www.directupload.net/file/d/6003/oj7mzwyz_png https://www.directupload.net/file/d/6003/uolcq9jf_png - From wave 65 on I could not continue testing, because opponents were outside the map, or after the first hits out of my range because they dont move.

Mostacho

.zzZTMM

Xeo

AltairPL actually fixed it this morning, so it should be good to go for the mid-month release :D.

I posted this about the new level. I wasn't sure if the known issue was for that or the first test level

Neko

This is in the Known Issues/TODO section.

MangoFishSocks

At wave 71 nothing spawns. Around 50 the smaller splicers and the bugs just stand there. The boss at every ten or so waves functions correctly

Neko


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