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PURE ONYX - May 17, 2020 Test Release!

Hey guys!  

We have another test release for you!  This one is is more of an extension of the one we released at the end of April, but with a few significant changes.  

One of the most notable is a major fix for players who use displays with refresh rates above 60hz, or are using driver settings to override VSync (you may not even know this is happening).  These players were having input issues such as jump or certain attacks not reliably activating.  We've made a temporary fix for this while we improve the core input system further.  This is a big change internally, and while it's a big improvement overall, we still have some significant issues left to clear up, so please read the Known Issues section!   

We've also added basic fluid particle FX system for H scenes.  This is the first step in a series of techniques we'll be using to get things wet and sticky >_>.  For now, we can spawn locational particle FX on (or coming out of  ( ͡° ͜ʖ ͡°) )  the characters during animations.  They aren't super pretty yet, but in the next update post I'll go into detail on the upcoming techniques and improvements we'll be making in this area.  Spoiler: we have bukkake stuff looking really good!

Also, next week there will be a new Inner Circle test release that will include the first Vioreaper combat test :D.   

TEST RELEASE DOWNLOAD PAGE 


Change Log for May 17 Release

KNOWN ISSUES (new / important ones are bold)


Comments

Hey Mostacho ^-^, thanks for all the data here. Mr. Kittyhawk is tracking this bug, but is off until tomorrow. I'll make sure he sees this. By the way, the white dots are a bug that occurs after the debug rendering mode has been turned on (F1 key). I think Venus meant to suggest F2 to switch VSync modes. I'm not sure there's a correlation between this and FPS -- I think it's probably a bug in the updated facing direction code, but MK will know more.

Thank you for the detailed explanation. I popped it on discord the the guys to have a look at.

Venus

I tested it again with --> VSync: OFF FPS are holding steady. My theory is this: The longer you play, the more likely this phenomenon occurs. In the first round, I played to wave 44. I did not close the game but restarted it directly. On the 2nd run I made it to wave 22. In the 3rd run it happened quite early and I made videos from wave 24 and 29. Without using Fraps I made 2 videos with my mobile phone. V1 : 36 sec https://www.youtube.com/watch?v=2Vd02HBUfv4 V2 : 1m 31sec https://www.youtube.com/watch?v=K8cf3VZLW_w In the video you can see that the opponents are beaten, even if I do nothing. But this happens only at the first possible punch, after the respawn of the opponent. I have also faded in the ranges, so you can see that as soon as the opponent comes into my range, he will be hit automatically 🤔 Excuse my camera position, I'm missing the third Hand 😉 (Thereby it came also to the small graphic errors, like the small white areas)

Mostacho

I don't think it's because this is only the case when I record screens or videos with fraps. If I do not use fraps, the frames remain stable. But I still noticed it later on, from well 30 on. But i will try later again

Mostacho

the frame rate says all. Try switching off Vsync by pressing F1. I had a similar issue.

Venus

The beating from further away is still present. I made a video of it: https://youtu.be/ntfTJhFvyy4

Mostacho

Gotta say, saw this game thanks to Twitter reminding me about you, and this game looks super amazing.

Kris

The space bar 'jump' fix (relating to framerate) is honestly a huge fix and has vastly improved the player experience! Cheers !

Venus

Omg yes, finally back to the "monthly" test releases! So glad right now. Keep the awesome work babes😘Luv

Faithel


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