PURE ONYX April Test Release Details!
Added 2020-04-24 05:16:25 +0000 UTC
Hey guys!
The next Pure Onyx release will be on Wednesday the 29th (potentially sooner if we wrap things up before then)!
It will contain a ton of fixes and stability improvements, as well as enhancements to the H system and animations. If you missed the Inner Circle release last month, then you'll also get to check out the Splicer Runt enemy for the first time :D.
I've included a video above showcasing some of the improved Thug scene animations, as well as one of the scene finishers (minus the juice FX). While the upcoming release has been our prime focus, I have some other new progress I'd like to share with you as well, so expect a full update tomorrow!
EDIT: I removed the video from YouTube. I'll be posting it on our Twitter later today!
EDIT 2: Video is up on Twitter
Change Log for April 29 Release
This first list contains changes/fixes that are confirmed and working!
- Onyx’s face animations now work during H scenes
- Joint anti-pop / stretchiness now works in Unity. Fixes a lot of animation artifacts in H scenes.
- H scene animations are no longer compressed. Fixes animation jittering during H scene.
- Enemies no longer quit spawning or spawn already dead
- Enemies and Onyx will no longer desync during H animations
- Player will no longer be unable to regain control of Onyx after an H scene
- Onyx will no longer be stuck in her H scene pose on level restart if the player had returned to the main menu during an H scene.
- Main menu has been re-enabled
- Restart Level / Return to Main Menu options have been re-enabled on the Pause / Game Over screens
- Added music to the Main Menu
- Added sounds to the user interface
- Loading bar works properly and doesn’t glitch out when scene is reloaded
- Analog stick input now works on UIs
- Added Unity’s new input system. Currently allows for simultaneous use of keyboard and controller during menu scenes – will be updated for combat over time.
- The level up indicator no longer plays while the game is paused
- Enemy location indicator no longer flashes on Game Over screen.
- Fixed remaining rendering issues on enemies in debug mode
- Pausing during H scene fadeout no longer results in a frozen black screen.
- Onyx can now dash immediately after standing up, instead of instantly skidding.
- Power Attack hold sensitivity is no longer affected by FPS (people with 144 hz monitors should no longer accidentally trigger it)
- Added camera shake FX
- Onyx can now be H-grabbed while knocked down (this would blow up previously, which is why it was disabled)
- Onyx can no longer be grabbed in mid-air during knockdown
- Stomping enemies works again
- Characters no longer skip their StandUp animation
- Characters no longer play their StandUp animations late (after they've already been moving around)
- Enemies no longer walk into Onyx eternally
- AI now has smooth pathing (they move less like South Park characters)
- Onyx's combos are now canceled properly when she gets interrupted with a hit (they no longer continue on her next attack)
- Characters no longer float inches off the ground when knocked down, or clip with the ground on Death.
- Added ending script to H scenes (Onyx will no longer start in T pose after an H scene)
- Enemies no longer get up and walk around after dying when an H scene is triggered
- Added framework for multi-hit protection (to prevent Onyx getting stunlocked).
- Bystanders no longer get stuck and walk in place eternally after struggles/H scenes
- Bystanders no longer forget to quit bystanding when an H scene ends
- Bystanders will face the characters performing the H scene more appropriately.
Anticipated Changes (Still WIP)
- Added finisher animations / improved transitions, face animations, and loops for Splicer Thug H scene
- Added runny eyeliner FX for Onyx
- Added Splicer Runt GroundHit animation (for when he gets stomped)
- Added liquid FX to H scene finishers
- Added additional liquid FX (extra oozes, impact splashes) during the H scene loops
- Adjusted Splicer Thug H grab hitbox / range
Changes / Fixes from the March IC Release
- Added Splicer Runt enemy (no H attacks yet)
- Added Panic ability for Runt (currently they have a chance to run away when Onyx is close -- later they will do it when certain events occur, such as an ally getting knocked down near them / gunfire / exploding barrel goes off near them)
- Splicer Thug's pants are no longer terribly mangled during H scenes
- Enemies *really* won't spawn out of bounds now.
- Splicer Thugs will no longer be frozen during their Idle stance
- Partial fix for enemies using the incorrect walk/run animations.
Let me know if you have any questions / comments, and expect a progress update tomorrow!